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Acmlm's Board - I3 Archive - SMW Hacking - Super Mario World ROM header | New poll | | |
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TeRaByTe88 Red Paragoomba Since: 12-19-05 From: Connecticut Last post: 6487 days Last view: 6433 days |
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Ok here's the thing. I want to play a lot of these SMW hacks, but every time I try to patch the friggin ROM I get a black screen. Someone told me I needed to add a header to the rom by putting 512 0's in it using a hex editor. So I counted out 512 0's exactly and the thing still wouldn't work. So I tried SnesTool... and that didn't work either. Can anyone send me a ROM or a patch with the header because it not working is getting slightly annoying. | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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You have to insert the 512 bytes. (NOT overwriting the old ones)
Also, an IPS patch wouldn't work, since it would contain (next to) all code and data in the ROM, making it illegal. |
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TeRaByTe88 Red Paragoomba Since: 12-19-05 From: Connecticut Last post: 6487 days Last view: 6433 days |
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yea I did that... I made sure I didn't edit over the old data because I clicked add and it didnt write over the old bytes. basically I put in 512 zeros... each column in my hex editor had a row of 10 with each "section" broken up into 4's... so I counted to 512 but the rom wouldn't work after. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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The hex editor displays addresses in (guess what) hex. If you're going by that, just add zeros until what used to be the first byte is at address 200. 0x200 = 512. |
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