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Acmlm's Board - I3 Archive - Programming - Game Maker anyone? | New poll | | |
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Squash Monster Bouncy Since: 11-18-05 From: Right next to myself. Last post: 6439 days Last view: 6432 days |
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People who make it far in the world ignore people who talk in marquee tags.
This is universal, no matter what language you program in. |
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Disch Red Cheep-cheep Since: 12-10-05 Last post: 6710 days Last view: 6710 days |
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It just blows my mind sometimes how people make such completely idiotic post layouts. I don't read posts which are difficult/stupid/painful to read, but I figure there's no way these people can know they're being stupid unless someone tells them "hey, you're being stupid"
So hey... 1337_Ac3. You're being stupid. |
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1337_Ac3 Shyguy Since: 04-22-06 From: sweden Last post: 6439 days Last view: 6431 days |
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disch: i just told you in the post that i'm stupid! (or was.. damn you beer!) the post you did't bother reading ;S
i changed my post layout.. ffs |
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Dan Purple Leever Since: 11-18-05 Last post: 6439 days Last view: 6430 days |
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Originally posted by 1337_Ac3 That is without doubt the most retarded thing I've ever read on Acmlm's. Thanks. |
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1337_Ac3 Shyguy Since: 04-22-06 From: sweden Last post: 6439 days Last view: 6431 days |
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Originally posted by DanOriginally posted by 1337_Ac3 Why`?? its not the right thing if you want to make money (Yes, i was talking about the money..) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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money? how money do you think Ninendo gonna get with new super Mario bros, or how much they get with super smash bros. melee? probably a lot more that some 3d game | |||
1337_Ac3 Shyguy Since: 04-22-06 From: sweden Last post: 6439 days Last view: 6431 days |
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Originally posted by Bio lol if you didn't realize yet, those games ARE 3D! LOL! that was even more stupid, those games are like 90% 3D, its just side scrolling. The same with new super mario bros.. You gotta learn the difference bettwen 2D and 3D already. I tell it to you again. SSBM = 3D side scrolling. NSMB = 3D side scrolling.. got it? |
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Disch Red Cheep-cheep Since: 12-10-05 Last post: 6710 days Last view: 6710 days |
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Originally posted by 1337_Ac3 Well it was impossible for me to know you said that since I couldn't read your post. By the way, while your layout is much better, it's still difficult to read for me because I'm using a blue board theme and dark red text on dark blue background clashes very badly. As for the 2D/3D debate... it sounds like you're talking about two different things. Super Smash Brothers Melee, for example would be considered a 2D game by me (though it has 3D rendering effects -- but I'll address that later). Most puzzle games are best left in 2D (tetris, dr. mario, etc). The SotN Castlevania spinoffs are all 2D, though some (but I don't think all) had 3D rendering effects. Come to think of it... did any of the GBA ones have any? Would rotation be considered a 3D effect? I would consider it one, but again this all depends on how you look at it. ANYWAY. All modern mainstream systems are built with 3D hardware. So if you want to say that all modern mainstream games are 3D... I guess that does make some sense, though it'd be pretty dumb to say something like that. What I'd consider 3D is something that makes use of 3 dimensions for gameplay -- not for visual effects. Which is why SSBM would be a 2D game -- I mean if you take out the showy effects, it'd play the exact same way on a primarily 2D console like SNES. Why do modern systems have 3D hardware? Is it because 2D is dumb and outdated? Not at all! The reason is, there's simply no reason not to (except for cost of production). 2D graphics can easily be done with 3D hardware (any 2D rectangle is just a quad in 3D space), but 3D graphics cannot easily be done in 2D hardware. For a game to do 3D raster effects on 2D hardware, it would have to do all the work in software, which would be a major drain on CPU time. In addition... using 3D hardware for 2D allows you various perks which are often not available on 2D hardware, like alpha blending, rotation, flipping, stretching, etc. So anyway... 2D still has a home. Even now in 2006. And there will always be a place for it. Sometimes 3D just isn't the right way to go with a paticular game. (edited by Disch on 04-23-06 04:40 PM) |
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MisterJones Tooky Since: 12-08-05 From: Mexico Last post: 6520 days Last view: 6456 days |
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This might be at thi point off-topic, but Game Maker does support functions and objects, at least since v4, and it has already been on v6 for many years.
When you define a script, you are actually creating a function. You use arguments by using the prebuilt argument0...argumentN variables inside your scripts (yeah, no custom names for your arguments, ugh), and you can return values, by using the return instruction (duh). Objects made within the gui are actual objects you can fully manipulate within any script. On the OO approach, it should also be noted that the engine supports inheritance, the with pointer, and probably polymorphism. Strict encapsulation is not posible since all data members are public (argh). The big problem with it is the obvious overhead, and the lack of strong typing, which is a curse. |
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