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Acmlm's Board - I3 Archive - SMW Hacking - Super Mario Land Unfinished Demo [SS] | New poll | | |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Bad enough that you used Crapidshare, but...
Originally posted by Zachio Anyway in the few images that show up, the only problem I see is no castle background. The rest looks great. |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6431 days Last view: 6431 days |
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I am thinking of some enemies in SML and how I will include them in the hack. The Pionpi or the chinese vampire. I need a enemy that can hop in this fashion. Or can I use ASM to make lets say Dry Bones to jump like one?
Also, what about the flying zone? |
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luisv Goomba Since: 12-03-05 Last post: 6593 days Last view: 6593 days |
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You really should finish this.. it has amazing potential.. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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So you're already THAT far...
YESSSSSSS! Finally a hack that will actually be finished!! |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6431 days Last view: 6431 days |
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Originally posted by Skyon Don't get excited, I am not that far. Just thinking ahead. ^-^ |
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icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6438 days Last view: 6438 days |
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Regarding the sky level, maybe you could do it as a forced scrolling underwater level and just change the graphics to look like sky. You could maybe change the various fish and torpedo teds into flying enemies. If you could somehow change Mario's properties so that he always swam like he was holding an item, that might be somewhat close to the plane's motion. I don't know if you could rig up any way to be able to constantly fire straight ahead or not.
Just a thought on the Koopas: Instead of leaving a shell behind when you stomp them in Super Mario Land, don't they leave an exploding bomb instead? Maybe you could change it so that instead of leaving a shell behind, a Koopa left a stomped Bob-Omb instead. (With different graphics, of course) |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6431 days Last view: 6431 days |
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Originally posted by icegoom Yeah. That or try a flying yoshi and change him somehow. Originally posted by icegoom Same here. Link2006 mentioned that he was going to work on that. I wouldn't know where to start with doing that, but hopefully he gets it working. That should make more of the SML feel to it. |
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The Ultimate Koopa Red Paragoomba Account banned at user's request. Since: 12-24-05 From: England Last post: 6660 days Last view: 6660 days |
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I haven't been here in over a week.
Well, anyway, good luck on this hack. There are so many things I can't wait to see how you make them... (did that make sense?), like the 'World 2-3' stage,,, with the Sub, |
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Acmlm's Board - I3 Archive - SMW Hacking - Super Mario Land Unfinished Demo [SS] | | |