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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Palettes | New poll | | |
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1169 Red Goomba Since: 03-27-06 From: Gold Coast, Australia Last post: 6746 days Last view: 6746 days |
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Could some one tell me, or direct me to a resource that will tell me, how to change the palette a particular sprite. In this case I want to change the palette that goombas use to palette F from what ever it is.
I don't mind hacking ASM to do it; but I just can't track it down. (i tried MWR too, but it doesn't seem to do it) Any help would be MUCH appreciated. |
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Stephan Reiken Blipper Since: 11-17-05 Last post: 6439 days Last view: 6432 days |
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http://smwcentral.pure-text.com/?p=list&type=tools
Get Sprite Paint |
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1169 Red Goomba Since: 03-27-06 From: Gold Coast, Australia Last post: 6746 days Last view: 6746 days |
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Excellent, thanks greatly.
Thanks to smallhacker as well for writting it (; Now I have a somewhat more complex question; which I am guessing smallhacker could answer having written the app mentioned above . . . How can I programatically set it? I know how to do ASM, so I can easily insert ASM code at the start of a level . . . but where is the palette stored in ROM/RAM *edit: interesting bug; the palette change doesn't seem to show up in Lunar (even after reloading) - works fine in game though* (edited by lynch82 on 04-04-06 10:09 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6545 days Last view: 6545 days |
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Originally posted by lynch82 it's not a bug, you can modify the sprite palettes that are displayed in Lunar Magic with the map16 editor, press ctrl+shift+pgdown and jump to the last to maps. and don't forget to press ctrl+f9 to save (edited by ghettoyouth on 04-04-06 10:17 AM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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Originally posted by ghettoyouthOriginally posted by lynch82 ...and this ''trick'' is easter egg is lunar magic |
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1169 Red Goomba Since: 03-27-06 From: Gold Coast, Australia Last post: 6746 days Last view: 6746 days |
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Excellent, handy to know. Was odd looking at a wrongly coloured shy guy (:
I am guessing Lunar Magic must not read the palette to use from the ROM? |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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Originally posted by lynch82 no, it can, just edit the graphic byte 1: setting bit 1 changes the gfx page bits 2-4 tell which palette (8-F) the sprite uses setting bit 5 disables fireball killing of the enemy setting bit 6 disables cape killing of the enemy bit 7-8 are useless (edited by Bio on 04-04-06 11:32 AM) |
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6538 days Last view: 6538 days |
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I had that problem too. I wanted to make the Pokeys green instead of yelllow. Maybe my problem is that I was running SpritePaint on a different computer than the one I was running LM on. MWR only alters a sprite's behavior. I used it to make the Goombas squishy. | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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Originally posted by The V dawn, just read the post above your |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6438 days Last view: 6431 days |
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Unfortunately, a lot of palette info is still unknown... It's bad when you change a palette to the point where all the graphics don't fit it any more without altering all of the other palettes for the palette-swapped things. | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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Originally posted by Skreename what are you talking about?, you can change almost every pallete in the game with LM, change wich one sprite use with MWR, and most of the remaining one can be found in the SMW ROM adress thread (edited by Bio on 04-13-06 10:05 PM) (edited by Bio on 04-13-06 10:05 PM) |
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6538 days Last view: 6538 days |
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Isn't there an easier way to change sprite palettes? Sprite Paint doesn't work too well and MWR is way too technical for me. I also want to make Yoshi's arms match the rest of his body. SP only worked on my flying Goombas. | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6432 days Last view: 6431 days |
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Originally posted by The VYou don't need Sprite Paint for that...just edit his graphics. |
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6538 days Last view: 6538 days |
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Originally posted by BMF54123 LM won't let me do that. |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6438 days Last view: 6431 days |
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Originally posted by BioOriginally posted by Skreename Are the stretchy-turn-block things changeable yet? I haven't seen anything on that... nor the sprite for when you hit a turn block, or the little brick fragments, or much of the other things that use Mario's palette. The V: You have to export the graphics to file and then edit it with something like YY-CHR or TLP. |
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