Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in SMW Hacking. |
Acmlm's Board - I3 Archive - SMW Hacking - finally some ss + a small question! | New poll | | |
Add to favorites | Next newer thread | Next older thread |
User | Post | ||
taka-87 Octorok Since: 04-07-06 Last post: 6661 days Last view: 6661 days |
| ||
here's the first few ss of my new hack: SMW 2000
note: ignore the time limit: i had to rewind to position mario just right. so it looks like i hit a block BEFORE i saw it! fun with a multi- coin block maybe a DW:TLC block? it was a DW:TLC block! hmmm. now how to get in? ok, HOW did he do that? HOW IN THE WORLD... woah there! now for my question. How do i repoint the sprites so i can have the floating skulls in a "mushroom" level (the no-yoshi star level - i need both the skulls and the 4-way bullets.) and why does the second set dissappear when i reach that screen? (edited by taka-87 on 04-12-06 11:58 AM) |
|||
FPI Coney Since: 11-18-05 From: Germany Last post: 6434 days Last view: 6446 days |
| ||
Originally posted by taka-87 No need to repoint something, you have to use ExGFX. First you must extract the GFX, 05 is the mushroom-file with the bullet bills in it, so you have just make a copy of that GFX file, and rename it to ExGFX80 for example. After inserting it you can easily replace the graphics that the floating skulls are using. Note that you can't use Diggin' Chuck in the same level anymore, because some of his graphics will uses the same place as the skulls.
Each of the skulls count as one sprite. There are four skulls, and only 7 are allowed at the screen at once. So, the second set have also four skulls, so you have eight sprites at the same time, at that's not possible for SMW, so it will disappear. |
|||
evildevil Micro-Goomba Since: 04-09-06 From: Michigan Last post: 6705 days Last view: 6705 days |
| ||
Screenshots look good to me. Especially with the lack of custom gfx. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
| ||
Pretty good for all original GFX, though the ? block being gray could get confusing. BTW, you can just change the sprite graphic index for the underground area, so long as you don't use other sprites there that rely on whatever index you use now.
I especially like this one: It kinda looks like one of those "4-dimensional rooms". |
|||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
| ||
You've got interesting level design... so keep it up! | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
| ||
Originally posted by HyperMackerel I believe this is for imitate the one in DW:TLC |
|||
taka-87 Octorok Since: 04-07-06 Last post: 6661 days Last view: 6661 days |
| ||
yes, it is.
but the GFX dont work. the skulls and the bullets share the same index. i can't separate them.
so, maybe i should move them farther apart? because right now the level looks like this: you ride up the slope, then you have to jump from block to block to get to the next set. you can also see that the generator STILL doesn't work, as well. and the munchers at the bottom will lead to a bonus room later on ... how can i merge the skulls and the bullets into one ExGFX file? EDIT: figured it out, but now the bullets are sideways. (edited by taka-87 on 04-13-06 09:27 AM) (edited by taka-87 on 04-13-06 10:27 AM) (edited by taka-87 on 04-13-06 10:44 AM) (edited by taka-87 on 04-13-06 10:52 AM) |
|||
SnifflySquirrel Shyguy Since: 03-03-06 From: Vermont Last post: 6533 days Last view: 6432 days |
| ||
Definitely move the second set of floating skulls farther back.
If the vertical/diagonal Bullet Bills aren't facing the right direction, maybe you accidentally messed them up when you put in the skulls. Compare the bullet graphics with the ones in GFX05.bin, and fix them if they don't match. |
|||
taka-87 Octorok Since: 04-07-06 Last post: 6661 days Last view: 6661 days |
| ||
Originally posted by SnifflySquirrel they're the EXACT same. EDIT: fixed. i was using SP2=05 instead of 01 like it should be. EDIT2: Yay! the level works now! EDIT3: i have a new thread now (edited by taka-87 on 04-13-06 11:03 AM) (edited by taka-87 on 04-13-06 11:08 AM) (edited by taka-87 on 04-13-06 04:19 PM) |
Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - SMW Hacking - finally some ss + a small question! | | |