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Acmlm's Board - I3 Archive - SMW Hacking - Status Bar and Boss questions: | New poll | | |
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Mike O'Shay Red Koopa Since: 03-16-06 From: Mushroom Kingdom? Last post: 6630 days Last view: 6430 days |
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First off, about the status bar: Would I be able to make it a completely different style of bar in different levels? I mean, in one level it'll be in one style, but in another it'll be completely different?
If it can be done, then can someone either give me the jist of how do ASM-hack it (I mean, REALLY dumb it down for me) or how to do it in an easier way? Now, onto my boss question. I'm going to be trying to replicate SM64's Bob-Omb Battlefield into a hack and need to know if there'd be a good way of putting in King Bob-Omb. He doesn't hurt you when you run into him and he can be picked up like a shell and is only hurt when thrown. Is there any way I'd be able to program him into the game? Or will I just have to graphic-hack Big Boo and change the blocks you hit him with into Bob-Ombs? |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Originally posted by MikeOShayI think that you can do it with LevelASM . |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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the only way that could make ASM easier is to use a assambler insted than a hex editor | |||
Glyphodon Since: 11-18-05 Last post: 6471 days Last view: 6452 days |
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The styled status bar thing sounds iffy. If you planned on putting a border or some such in and changed the tiles it used or the tile itself on the fly, that could work. You'd have to code it yourself, though. There's no simple hex edit for this kind of thing.
But a meter that likes to transform on you sounds kind of annoying to me. If you plan on moving around the meters and such, forget it -- it would only be a little bit harder to code than a border tile changing hack but it'd be really annoying for the players. Don't bother with this King Bob-omb idea. Not only was the bomb tossing battle of SM64DS rather stupid in itself, but no one to my knowledge has ever accomplished a sprite hack of that magnitude. Don't change the Big Boo's graphics. He floats around in circles and turns translucent. You could probably bomb the Big Boo Boss as-is, anyway. There'd be some glitches and you might have to repoint the Bob-omb's graphics but it'd work. |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6544 days Last view: 6544 days |
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Originally posted by Bio would you link me to a good one? i'm sick of using a hex editor for asm codes _¬ (edited by ghettoyouth on 04-10-06 03:50 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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Originally posted by ghettoyouth link |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6544 days Last view: 6544 days |
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thanks a lot! | |||
Mike O'Shay Red Koopa Since: 03-16-06 From: Mushroom Kingdom? Last post: 6630 days Last view: 6430 days |
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Well, any tips for making King Bob-Omb? | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Uhh... learn all the ins and outs of ASM and the SNES's sprite hardware, and a lot about SMW's sprite engine, then if you still think you can do it, you probably know all you'll need to by then. |
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