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Acmlm's Board - I3 Archive - SMW Hacking - Help with changing custom block GFX | New poll | | |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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I just made some new blocks (one way blocks, sensitive blocks, ect.) I need some help in finding where in YY CHR I can edit the graphics of them? any suggestions? They are located in the 16x16 0F if that helps anymore. (edited by THE ONE on 04-09-06 02:04 PM) (edited by THE ONE on 04-09-06 04:16 PM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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anybody out there | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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You have to either edit the graphics or use ExGFX in every level that contains them. Once your graphics are in, use the Map16 editor to apply them. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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The graphics are no where to be found in YY CHR even tho i extracted them from all jint and not all joint i searched every file...i dont wanna use exgfx because then i cant edit the animation of when i hit them... | |||
FPI Coney Since: 11-18-05 From: Germany Last post: 6433 days Last view: 6445 days |
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Maybe you should start saying, what exactly you are trying to do.
Of course it's possible to use animations with ExGFX. And I'm not sure what graphics you are looking for in YY CHR. If you inserted custom blocks, you only insert the behaviour of the blocks, but not the graphics, you have to create/insert them yourself in your hack, i most cases with using ExGFX-files. |
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