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Acmlm's Board - I3 Archive - SMW Hacking - Redrawing every sprite... | New poll | | |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Damn! That Dry Bones looks spectacular ! Now he haves a YI style . Ludwig Von Koopa looks great with blue !. Also, for the turning blocks:
For me, the best block is the one of the left. |
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Hamtaro126 Red Goomba stupid as as OSHT BAN Since: 11-20-05 From: Hacktown, Usa Last post: 6692 days Last view: 6431 days |
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Originally posted by icegoom Super job on the ''Coins'' there Icegoom. But it will not look right unless this ''Coin hack'' is done, There is 2 seprate mappings of coins, One for the ''Rolling coins'', and one for the ''Coin'' that pops out of the following: * Question blocks * Turn blocks And *Multi-Coin blocks. Simple Addresses: (Found them without Tracing!) 00C86D and 11C63: EA FA EA 00C852 and 11C4E: A9 E8 In a Hex editor: Change Both 00C86D and 11C63 to EA FA ?? to Remap the 3rd frame |
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icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6438 days Last view: 6438 days |
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Originally posted by MikeOShay All right, gave the old one a transparent background: Originally posted by andres I like the newer one better, but it looks a little wrong when it's near other blocks. I think it's because it has a black outline on top, so I need to add one to the older blocks, too. Originally posted by Mattrizzle Thanks a lot! You're so helpful. Lemmy and Wendy: Originally posted by Hamtaro126 To clarify, when I say "rolling coin," I refer to the coins to the coins that roll in front of you after you shoot an enemy with a fireball, which as far as I know are exactly the same as the coins that pop out of blocks but are different from normal coins floating in the sky. They already look fine in-game to me, but I can try that out and see if it changes anything. |
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Mattrizzle Red Goomba Since: 11-17-05 From: Louisville, KY, USA Last post: 6729 days Last view: 6729 days |
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You're welcome. I love those Koopaling sprites!
A few things I have to say about them is that the pink part of Wendy's head should be the same color as her body--the orange color, and something seems odd about their side poses, like they have long necks. Also, I think that Baby Mario's shoes could be light blue instead of red. Keep up the great work! |
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Hapi-San Kabu Since: 11-17-05 From: London, UK Last post: 6445 days Last view: 6431 days |
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Personally, I prefer the older one, the one on the right, as it seems to match the style of everything else you have created. Unless you decide to give everything else a thicker black outline, all the blocks will look slightly odd. Absolutely beautiful work on all the sprites. I look forward to playing this when it is complete. Also, I know you're having problems giving Mario a proper fire-mario-set palette, but I'm wondering if it's possible having a seperate spriteset for it (well, anything is theoretically possible with ASM, it's just doing it :P), as whilst it may be a pain to do it'd most certainly look brilliant. Something like.. .. but only if you're trying to achieve perfection. :P |
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The V Koopa Since: 03-01-06 From: In my own world Last post: 6537 days Last view: 6537 days |
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If not for the fact that I've pretty much given up SMW hacking, I'd definately request those sprites. Your Yoshi sprite rocks. I never did like the fact that the SMW Yoshies have orange arms (Only ORANGE Yoshies should have orange arms). | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6431 days Last view: 6431 days |
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Originally posted by The VIs it sad that I never noticed that until you pointed it out? =/ |
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evildevil Micro-Goomba Since: 04-09-06 From: Michigan Last post: 6704 days Last view: 6704 days |
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ditto, there.
Anyway, this is the one hack I'm looking forward to the most. I've been lurking watching this for awhile. Everything is so pretty.... |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6431 days Last view: 6431 days |
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Originally posted by Alastor the StylishOriginally posted by The VIs it sad that I never noticed that until you pointed it out? =/ They looked like stirrups on a sadle or something. It took me a while until I realized they were arms. X3 |
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icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6438 days Last view: 6438 days |
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Originally posted by Mattrizzle Yeah, I noticed Wendy's head was the same color as her body in the official artwork, but I thought it looked better pink. The neck is too long, but her head was going to look disconnected from her body unless I lengthened it. I could make the rim of her shell stretch out further, but if I did that, it'd overlap her face when she turns to face the camera and look wonky. Originally posted by Hapi-San I've just added similar black outlines to the other blocks. It'd be nice to have the correct colors for Fire Mario, but I can't do ASM yet. Originally posted by The V Yeah, Nintendo made some really baffling choices on their original sprites. This was the first time they'd done 16 bit graphics, so I guess weird miscolorings are justified. Still, they should have fixed stuff up for their re-releases. Originally posted by evildevil I guess this is your lucky night, then. Instead of posting more spritesheets or screenshots, I'm putting out a demo. I finished up the last of the Chuck sprites today, so it feels like time. Truthfully, I'm starting to get sort of burnt out working on this and I'm itching to work on some other projects. Don't get me wrong, I will finish this completely eventually, but I need to step back for a little while and recharge before I finish up the rest of the foreground and background stuff. I can still make little changes based off of feedback, but I'm tired of doing stuff from scratch right now. Here's the link. (I hope it works for all of you) If you've got an old Super Mario World save file, you should be able to load it up and go explore any level you want. Run around, stomp things, explore every corner, and let me know how stuff looks in action. You can start using these graphics in your own hacks if you don't mind the incomplete state. I am aware that Vanilla Dome and Valley of Bowser look ugly. I couldn't get the palettes to work right the way I've redrawn the overworld tiles, and I'm just sick of messing with it. If someone wants to try a hand at making everything look right, be my guest. (edited by icegoom on 04-13-06 08:02 PM) (edited by icegoom on 04-13-06 08:07 PM) |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6433 days Last view: 6431 days |
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First time I reply to this thread... Yay.
Overall, your graphics look quite good and all... However, as far as Mario is concerned, I wouldn't have made him totally on the side like you did, but would have made him turned more toward the camera (just like your winged koopa in this screen)... Not only do I think that would make him look better, but he also kinda looks like a robot as of now. However, I don't expect you to follow my advices... It would take time and motivation to remake your Mario, add to that the fact you just said you wanted to step back for some time... |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Oh my...I´ve played the demo. I never thought that SMW was so beautiful. I love also the graphics of the Yoshi´s House . | |||
insectduel Lantern Ghost Not welcome here anymore. Since: 11-18-05 From: Bronx, New York Last post: 6674 days Last view: 6469 days |
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My Brother SSM picked up that copy before I left and looked at his computer. The best designe you ever made. He might want to use some of your GFX.
And something's bothering me. The hack only work for ZSNES142 while the ZSNES129 does not. Checked and checked and nothing work. Or it must have been the SRAM file or something. Still dunno. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6431 days Last view: 6431 days |
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Originally posted by insectduel ...What? This is unbelievable! Excellent work. But there are a few things you might want to consider changing: 1. The koopa troopas don't move enough in their animation. Like the two frames are really similar. 2. The jumping and falling frames don't match at all. 3. Mario's feet while climbing look kind of strange. 4. Some sprites have a black outline, which doesn't fit in very well. 5. Fire Mario's Palette looks rather odd. I'd like to see SMB3-style colours for that; red and orange, and white and cream. 6. Mario's palette isn't great either. I know it's the SMW palette, but I never liked it anyway. I'd rather see a sharper red, and a darker, more colourful blue. That's just about all I have. Everything else is amazing! BTW, when are you gonna do the backgrounds? Are you gonna make new ones or are you just gonna redraw the GFX? |
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Spazzup™ Goomba Since: 01-30-06 From: Canada Last post: 6742 days Last view: 6742 days |
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Just to add: Yoshi barely moves its legs at all.
Everything else is superb! You've done a great job with this ;D |
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icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6438 days Last view: 6438 days |
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Originally posted by Stifu Heh. This time, Mario is a modified original Nintendo sprite, since I figured any sprite I drew from scratch wouldn't be as good as what professional artists had done. I kept the view they used, but there is a three quarters view I could work with if I get an inkling to: Originally posted by insectduel If I had any idea what the difference between those two ZSNESes was or what a SRAM file was, I might be able to do something about that. Excuse my ignorance. Originally posted by Spazzup� Yeah, Yoshi was kind of hard to animate. Maybe I can fix him later. Originally posted by peter_ac OK, here's a new palette for Mario: I can't change Fire Mario's palette too much because of the way I've used the colors. His pants color is used in his eyes and to outline his gloves, so it needs to remain bluish. And his shirt color is used somewhat to shade his skin, so it needs to remain reddish. I could maybe move Koopa Troopa's arms a bit more, but I think his legs move quite a bit. Mario climbing does look wrong, and I'll probably rework it. I'm not sure what you mean about the jumping and falling frames not matching up, though. I've updated the patch with new the new Mario palette, a new palette for coins and blocks, and for the Overworld after you pass Special World. (I'd completely forgotten to do that before...) |
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Lemon de man 150 Since: 11-17-05 From: Castle Koopa Last post: 6529 days Last view: 6432 days |
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When I start the game, it freezes. | |||
icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6438 days Last view: 6438 days |
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Sorry. I tried to update, screwed something up, and it's not working right right now. I'm short on time at the moment, but I'll get everything fixed later tonight. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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great work icegoom it looks incredible...the new yoshi look great, and i especially like how the goombas look.....hopefully u fix the OW colors....particularly the cliff, hills, and the cave places......but wow your artwork is great! | |||
NES Boy Red Paragoomba Since: 02-22-06 Last post: 6671 days Last view: 6671 days |
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I like how you give Fire Luigi Waluigi-type colors.
And I really hope someone modifies Iggy and Larry so that they have individual hairstyles. (Mattrizzle said he tried changing the tile mappings, but while Iggy does have the correct hair, Larry has Iggy's hair.) Mario's cape when he flies looks nice. Hope you redraw the sprites of the cape itself soon. (edited by NES Boy on 04-13-06 09:16 PM) |
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Acmlm's Board - I3 Archive - SMW Hacking - Redrawing every sprite... | | |