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Acmlm's Board - I3 Archive - The Pit of Despair - R.I.P. old hack, hello new hack! | New poll | | Thread closed |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6436 days Last view: 6430 days |
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Well...I've finally made up my mind. The Thousand-Year Pipe is officially done. That was my first hack, and when I really look at the level design, OW design and stuff, it never really got good up til about the third world (and I had 17 levels in the second world - and about 30 events already used ) I guess this is goodbye my good hack. May you rest in peace.
R.I. P. The Thousand-Year Pipe June 28, 2005 - November 27, 2005 Never remembed, always forgotten... Sweet free ExGFX!!!! Those of you who were fans of it, here are some parting screenshots. No new ones, but some that are memory. And the two OWs..*slaute* PETAL MEADOWS: BOGGLY WOODS Well. That ends the depressing part of the post. Now..onto the good part! Since I now have a very good knowledge of SMW hacking, it's time I started a new hack titled "The Millenium World" (not creative at all). All I have right now are three screenies - one of the OW, and two of the first level. (remember, this thread is dedicated to TTYP - this is just a bonus) Comment: This is the first OW - loaded with custom palettes. Like something, tell me. Don't like something, tell me. Comment: Quinta-Isles 1. It isn't very exciting, and it's fairly easy. It IS the first level after all Well, thats all for now. Sorry to see TTYP go...but looking for comments on the new screens |
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Blue Falkon Hoarder Since: 11-18-05 From: Canada Last post: 6637 days Last view: 6637 days |
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TTYP actually sounded pretty interesting even though all I found out about it was a comment in your screen name. Oh well, good luck on the next one. Those screenshots look pretty decent. | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6436 days Last view: 6430 days |
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*sigh* It was inetesrting - I just screwed it up. Kinda with too many events here and there, WAAAY too many random files scattered around - massively unorganized. It could have been much better. Ah well.
Thanks for the comments |
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Andy Zora Since: 11-17-05 Last post: 6760 days Last view: 6760 days |
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Are you going to release a demo of what you did on TTYP? | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6436 days Last view: 6430 days |
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Originally posted by Andrew I released a demo on the old board. One sec, I'll go and dig it up out of the archive. EDIT: Well, I think this is it. Should work right. Enjoy the crap thats in there: Old (edited by SoNotNormal on 11-27-05 08:59 PM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Sweet! | |||
Andy Zora Since: 11-17-05 Last post: 6760 days Last view: 6760 days |
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The link didn't work for me. All I get is a screen that says
Corrupt File:http://www.freewebs.com/beaneaters/TTYPWorld2Demo2.ips and iPIX Internet Pictures Visual content soloutions for the internet. |
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Kailieann Since: 11-18-05 Last post: 6430 days Last view: 6430 days |
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Organization is always a problem with projects like this, and as for events..
Well, if you ever get the urge to try and work on it again, you could always make it a two-parter. |
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Neo Cheep-cheep Since: 11-19-05 Last post: 6431 days Last view: 6430 days |
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Yay, Sonic the Hedgehog Graphics
Thats Cool I hope this will not be R.I.P'd Again |
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Shane Red Cheep-cheep Since: 11-18-05 From: IRELAND!!! Last post: 6442 days Last view: 6431 days |
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Looks nice! keep it up. Although, you didn't need to kill your other one | |||
Thexare Metal battleaxe Off to better places Since: 11-18-05 Last post: 6431 days Last view: 6430 days |
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Red font on brown BG = Non-Good. I refer, of course, to the overworld pic. I'm also not sure how well the Sonic graphics fit, but it could work better than I expect. Your overworld doesn't look bad, although the paths are a bit too straight (noticed how every world in SMW had some curved paths? Yeah.).
Level-wise, you only showed one screenshot. It doesn't look too bad, and although it appears easy at least you didn't neglect the enemies. |
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Chris Spiny Since: 11-17-05 Last post: 6540 days Last view: 6540 days |
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The new hack looks okay, so far... I like the overworld; reminds me of World 7 on SMB3 for some reason. The second shot looks okay, but I'm not one who really thinks that Sonic graphics look good. | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6436 days Last view: 6430 days |
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@Andres: Thanks
@Andrew: Not sure why it doesn't work - works for me can't really help you there. @Kailieann: Good point on the two parter - but like I said, it wasn't only events that were screwed up. Level design in the first world was pretty bad - second was good. So if I just start a new one, I can make it good @Neo: Yup. Sonic graphics rock. I tried to get Sonic 3 GFX, but couldn't seem to rip them... this one won't be RIPed @Shane -26-: I didn't kill the other one. I just brutally stabbed it. It's clinging to life..hardly @Tamarin: It's hard to get the font right. I tried many combos - which colour would you recommend for a brown BG? (I'm not much of an "interior designer ") As for the straight paths, I can't really make curved paths on an island. Next world I'll try to make some though. And you're wrong! The Special World doesn't have curved paths. OWNED! @Chris: I can see how it reminds you of world 7 - to be honest, that world was in my mind when I made it. Might have something to do with it. Thanks for the comments guys |
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ZTaimat 260 Since: 11-19-05 Last post: 6497 days Last view: 6432 days |
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Originally posted by SoNotNormal and now from the coments kindles a put down Look at the bottem of the OW... bottem center... where the land meats water, its... off... Inspecting further, the land-water meat at the land above the castle is off aswell... and by the way your upper lands meat with lower ones... the ladders look like diagonal bridges (edited by ZTaimat on 11-28-05 06:20 PM) (edited by ZTaimat on 11-28-05 06:21 PM) |
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Cirvania Cyball I guess this is as close as Xkeeper will get to spell it right. :< Since: 11-17-05 From: The Island of Puerto Rico. Last post: 6433 days Last view: 6431 days |
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That's too bad. TTYP would have been a nice hack I agree with ZTaimat on the overworld design. The Quinta-Isles OW palette needs to go. Seriously. Green grass + green ground = eyes asplode. |
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spel werdz rite Since: 11-19-05 Last post: 6431 days Last view: 6430 days |
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The OV looks very promising. _¬ | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6436 days Last view: 6430 days |
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and it was such a beautiful palette too. Alright thoug, I get the drift - I have some palette stuff to work on. I'll fix that up for sure |
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