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Acmlm's Board - I3 Archive - General Gaming - Super Mario War | New poll | | |
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Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6460 days Last view: 6459 days |
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I thought you couldn't get the game to run...? | |||
Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6427 days Last view: 6427 days |
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Congrats!
You all get to be my beta testers for my graphic update of the tileset for SuperMarioWar. I have other updates for other graphics in the game, but that will come later. Enjoy. Just remember, they are not done yet. |
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Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6460 days Last view: 6459 days |
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Nice. I like it. it looks a lot more realistic. the interaction blocks can't be modified, I think, though. | |||
Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6428 days Last view: 6427 days |
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Originally posted by Zachio I think he might be referring to the screens... I'll have to admit, Wall Maze is definately not one of my best. |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6427 days Last view: 6427 days |
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Originally posted by Zachio Yeah, they are separate graphics. I edited them and will release those pretty soon. |
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Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6428 days Last view: 6427 days |
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Behold:
Trace snipes his victim from a ledge in Alinos Perch. |
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The Red Snifit Ropa Since: 03-05-06 From: Here Last post: 6428 days Last view: 6427 days |
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I like the upgrade. I haven't been making much maps in a while. one very cool one in coming up soon. | |||
Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6460 days Last view: 6459 days |
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Hey! I found an undocumented feature that lets you control where battlers can't spawn! open the level editor and press
Spoiler:
Thought I'd tell ya, eh? if you REALLY want to know it without figuring out, PM Me. ! |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: RĂ¼ti ZH Last post: 6434 days Last view: 6434 days |
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I myself played the game and it's fun (but the K.I. is a stupid camper ^^.
But the sound was.. meh... I just made my own Sound Bank. I'm not sure if I should release it, but here a list of wich songs I used to be used when in the SMW game. i01_classic.ogg Super Mario Bros. (Arrange Version) from Famicom Music (Soundtrack CD) i02_prison.ogg Super Mario Bros. 3 Battle Rocks from AmIEvil (OCRemix) i03_pyramids.ogg Mario Advnetures II from the Mario Freaks Orchestra (Super Mario Land Arranged) i04_ghosthouse.ogg Super Mario World Ghost of the Marble Hall from Psychophyte (OCRemix) i05_cave.ogg Super Mario Bros. 3 Medley Arrange Version from Yoshihiro Kunimoto (Nintendo GSM 1 Super Mario Bros. 3) i06_clouds.ogg Super Mario Bros. 3 Athletics Arranged Version from Yoshihiro Kunimoto (Nintendo GSM 1 - Super Mario Bros. 3) i07_castle.ogg Fortress Boss from Kazumi Totaka (Koopa Loud Music) i08_sky.ogg Ettentta from Panel de Pon i09_snow.ogg Harvest of the Moon from Iggy Koopa (Disney's Duck Tales) i10_desert.ogg Mario Kart Advance Cheese by DJBouche i11_rockwall.ogg M&M's Mini Madness virt's Madness from Musin (OCRemix) i12_castlewall.ogg Inside the Castle Walls from Super Mario 64 (N64) i13_inclouds.ogg Rainbow Cruise from the New Japan Philharmonic Concert (Smash Bros. DX Orchestra Concert) i14_mountain.ogg Spiral Mountain from Banjo Kazooie (N64) i15_intrees.ogg Super Mario Land 2 (20/40) (GB) i16_mansion.ogg Skull Castle from Wario Land II (GB) i17_greenrocks.ogg Super Mario World 2: Yoshi's Island - Donut Lifts from OneUp Mushrooms (Rare and Unreleased) i18_rockwall.ogg Title Theme from Chris Sawier's Locomotion (PC) i19_darkpipes.ogg The Chase from Steve Jablonsky (Steamboy) i20_stageclear.ogg Multiplayer End from Dr. Mario (NES) i21_menu.ogg It's the Menu! from Jikkyou Oshaberi Parodius (Soundtrack CD) i22_tournamentmenu.ogg High Scores Theme from Tetris (GB) i23_tournamentover.ogg Run! Run! Run! Fanfare from Game Boy Camera (GB) |
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Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6428 days Last view: 6427 days |
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The Mario Bros. don't stand a chance against Noxus and his Vhoscythe.
I've also made a Triskelion skin. |
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Riku Sledge Brother Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly. Since: 11-17-05 From: Tompkinsville Last post: 6427 days Last view: 6427 days |
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Originally posted by Alastor the Stylish You're right. But given only a screens worth of space, I'd think it would be kinda hard to make a perfect level. =/ |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6427 days Last view: 6427 days |
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Originally posted by RikuYou could at least try.Originally posted by Alastor the Stylish |
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The Red Snifit Ropa Since: 03-05-06 From: Here Last post: 6428 days Last view: 6427 days |
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Originally posted by Alastor the StylishOriginally posted by RikuYou could at least try.Originally posted by Alastor the Stylish I think what were where doing is making some of the hardest levels, ever... |
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Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6428 days Last view: 6427 days |
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Hardest? Yes. Funnest? Not really. If you want to play a really fun map, play Freefall on Goomba 50. Fun fun fun. That or Quest. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6427 days Last view: 6427 days |
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I wouldn't know about THOSE having not seen them, but Peardian is on the right track. It being fun is the most importan thing. | |||
Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6427 days Last view: 6427 days |
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Hm... If you're trying to make some fun levels... take a few examples from 4matsy's maps. His are especially fun to play in... Especially Box Arena. | |||
4matsy Micro-Goomba Since: 04-05-06 Last post: 6620 days Last view: 6454 days |
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Originally posted by Bloodstar ...Okay, so lemme get this straight. Out of the more than four dozen maps I've made for this thing, you're saying that my SECOND one, of all things, is the best of the bunch. ...That's nice. Really nice. DAMN YOU AND YOUR SADISTICALLY CRUEL IRONY AAAAAAAAAARF YARGLBF ...Heh. Back to the drawing board, I guess. *4matsy fires up the SMWar map editor* ...Oh, and nice maps and skins, to everyone that filled up the last 3-and-a-half (default-sized) pages of this thread. Granted, like Alastor said, some of the level design seems a bit...unorthodox, but hey, whatever works... Here's my latest maps and skins packs, btw. Quite a bit o' new stuff in there since the 1.6 release... |
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Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6427 days Last view: 6427 days |
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Originally posted by 4matsyOriginally posted by Bloodstar Hey, it makes the perfect arena for modes like coin and Chicken... There's almost never a dull moment in those modes when you're playing that arena. ...Just wondering, but which was your first? |
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4matsy Micro-Goomba Since: 04-05-06 Last post: 6620 days Last view: 6454 days |
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Originally posted by Bloodstar ...Generic Hills. ...Yeeeeeah. Feel free to shoot me for that one. |
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Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6428 days Last view: 6428 days |
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This program is awesome; pretty customizable as well. I'm making a whole bunch of levels with it already.Originally posted by Bloodstar I have to agree. I love playing fire frenzy in it. |
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