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Acmlm's Board - I3 Archive - ROM Hacking - SMW Mario's Spin Jump |
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Link2006![]() Octoballoon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Kokiri Forest Last post: 6337 days Last view: 6328 days |
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Is there any way that I can disable Mario's spin jump? I went to the offset and change the byte to 00, but nothing changed. Can anyone help me? Is it even possible to do this? | |||
C:/xkas bio.asm Compiled ASM code ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6328 days Last view: 6327 days |
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I will try to look into that, also, there is a STICKY for ASM hack request (edited by Bio on 03-29-06 11:28 PM) |
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ghettoyouth![]() Panser ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-19-05 From: Germany Last post: 6441 days Last view: 6441 days |
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Originally posted by Link2006 try EA |
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spel werdz rite![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-19-05 Last post: 6328 days Last view: 6327 days |
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I know there'e a RAM address somewhere that controls how long Mario spins, I'll go look for it. | |||
BMF54123![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: MOOGLES Last post: 6328 days Last view: 6327 days |
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$583E: 80
No more spin jump. ![]() |
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Link2006![]() Octoballoon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Kokiri Forest Last post: 6337 days Last view: 6328 days |
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Thanks BMF54123. I guess this can be closed now. | |||
Someguy![]() Tooky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: West Virginia-USA Last post: 6333 days Last view: 6327 days |
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Pardon the invasion, but would there happen to be an offset that instaid, simply disables the spinjump's ability to jump on any enemy? |
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Acmlm's Board - I3 Archive - ROM Hacking - SMW Mario's Spin Jump |
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