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Acmlm's Board - I3 Archive - ROM Hacking - Mega Man Action |
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Rockman![]() Shyguy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-10-06 Last post: 6414 days Last view: 6347 days |
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I figured I would take the time to talk about this Mega Man 3 hack I'm working on. It's called Mega Man Action, and basically it emphasizes more on action. ![]() ![]() (edited by Rockman on 04-02-06 07:53 PM) |
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C:/xkas bio.asm Compiled ASM code ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6338 days Last view: 6337 days |
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the spike look misplaced in screenshot 1, try putting them 16 pixel higher | |||
Hyperganon![]() Red Paragoomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-20-05 Last post: 6570 days Last view: 6570 days |
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This looks great!
I have experience with game-programming, so if you need any help with programming theory, just let me know, and I'll see if I can help. I know how to do a flame-thrower. I'd post it here, but I think it would be better if you PM'ed me. It's a little hard for me to explain. |
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Dragonsbrethren![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 440 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-01-05 From: New Jersey Last post: 6524 days Last view: 6524 days |
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Originally posted by Bio That's the same way they placed them in the original. |
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kuja killer![]() Rope ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Lake Havasu City, AZ Last post: 6381 days Last view: 6337 days |
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When you say "runs faster" ...that's something you probably shouldn't do ...believe me. There was this one megaman 2 hack i once played where megamans walking speed was doubled for playing the game ....and it's NOT so fun really. ![]() You can change all that stuff...but just don't change his walking speed, anything but that. ![]() i wouldn't ever change the walking/running speed for my MM3 hack ...no way at all. (edited by kuja killer on 03-29-06 05:10 PM) (edited by kuja killer on 03-29-06 05:11 PM) (edited by kuja killer on 03-29-06 05:12 PM) |
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infidelity![]() Paragoomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-19-05 Last post: 6338 days Last view: 6337 days |
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Another Megaman Hack?!? Awesome!! I'll be looking forward to this when it's released!!!
*coming soon....Megaman Ultra..........* |
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insectduel![]() Lantern Ghost Not welcome here anymore. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Bronx, New York Last post: 6580 days Last view: 6375 days |
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I haven't play the original format of Megaman 3 for a long time with no changed graphics and only Hard to beat levels. Reminds me of Googie's or Vagla's Super Challenging Remix Megaman 1 hack. | |||
Rockman![]() Shyguy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-10-06 Last post: 6414 days Last view: 6347 days |
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Glad some of you are interested in the hack. ![]() kuja killer, you might not like it, but yeah Megaman has a higher running speed. The game is going to be faster paced. But, I am going to do everything I can to make the game play differently from other Megaman games. You might enjoy the final version. ![]() |
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kuja killer![]() Rope ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Lake Havasu City, AZ Last post: 6381 days Last view: 6337 days |
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Originally posted by Rockman Well, whatever you feel like. I'm not trying to stop you or anything or discourage you. Just my personal opinion. I didn't like playing the Megaman Zero games on GBA that much because zero walks to damn fast. ![]() Just make sure you take your time on things though. ![]() |
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Skreename![]() Giant Red Paratroopa ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6344 days Last view: 6337 days |
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This is a really minor complaint, but... In these screens...
![]() ![]() The right hand edge of the spikes lacks the broken glass thing from the left side... Very minor, and possibly impossible to fix, given the space. Of course, otherwise, it looks nice. Sounds interesting, too. |
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Deleted User Banned ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 05-08-06 Last post: None Last view: 6338 days |
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Rockman![]() Shyguy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-10-06 Last post: 6414 days Last view: 6347 days |
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Skreename, the way the spikes are done is how it was done in the original. I'm merely staying consistent to that. ![]() I liked the purple stage select screen that I made a game genie code out of, so I'm using it here. Now, the leaves are red, and you get to fight Protoman! ![]() (edited by Rockman on 04-02-06 07:54 PM) |
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Dragonsbrethren![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 440 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-01-05 From: New Jersey Last post: 6524 days Last view: 6524 days |
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The red leaves look better than the blues ones did ![]() |
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Rockman![]() Shyguy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-10-06 Last post: 6414 days Last view: 6347 days |
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Yeah, Protoman works fine. ![]() |
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Googie![]() ![]() ![]() ![]() ![]() ![]() ![]() 390 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-22-05 From: Corona Queens New York Last post: 6340 days Last view: 6340 days |
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I like the red leaves too, I'm diggin how this looks so far. Keep it up man. ![]() |
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Black Lord +![]() Flurry ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Where indians still roam... Last post: 6338 days Last view: 6340 days |
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Originally posted by kuja killerOriginally posted by Rockman Okay, first off, the hack looks decent, nothing spectacular and nothing shitacular. Decent. Now about your comment... about the Zero games, I know it's off topic, but I felt that Zero walked way too damn slow most of the times and found myself trying to dash to get through the level or find elves to make him walk slower. |
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NetSplit![]() Paratroopa ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6499 days Last view: 6499 days |
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Mega Man: Wily's Conquest 2 may be the hack you're thinking of, kuja killer. The increased speed is only available on easy mode, and I think that it worked out pretty well. The speed was really fast, though, likely a little too fast, but you could still get normal speed by playing hard mode (assuming I'm not talking about some unreleased version I may have gotten from the author, heh). *shrugs*
I've been doing work on Mega Man 1 and may potentially release a hack sometime (though I also may never even finish what I've been working on). Mega Man's running speed has been increased in my hack. This is something that I had done years ago and totally forgotten about; the new speed became normal to me and Mega Man in other MM games seems a tad sluggish to me. It's not a major change, but it definitely makes things a bit faster, and I think it really works out well. The game likely wouldn't even be playable at a slower speed; level designs would have to be changed because it would make the game more difficult and make it so that some wide gaps (half a screen wide, in the most extreme cases in a single certain stage) probably wouldn't be jumpable. So, speeding up Mega Man can work, in my opinion. He may go a bit too fast depending on the speed, but upping his speed a bit can definitely work to the hack's advantage, in my opinion. I love the little extra bit of speed in my own hack. ![]() Now, as for Mega Man Action. It's nice that you're keeping us updated, Rockman, but could you make some more substantial updates? So far, this hack looks pretty average. You claim that you're doing these various changes to make the game more action oriented, and that's cool, but the screenshots really show little out of the ordinary thus far beside some simple level design and palette changes. Do you have anything more meaty so far? |
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insectduel![]() Lantern Ghost Not welcome here anymore. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Bronx, New York Last post: 6580 days Last view: 6375 days |
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I really love you you came up with Protoman. It takes the right CHR to do it too. | |||
Rockman![]() Shyguy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-10-06 Last post: 6414 days Last view: 6347 days |
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Now I'm really starting to make a mess of the game engine!
I'm working on making a full-screen inventory. (edited by Rockman on 04-02-06 07:54 PM) |
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kuja killer![]() Rope ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Lake Havasu City, AZ Last post: 6381 days Last view: 6337 days |
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Goodluck trying to figure that out. ![]() You're going to have to literally write up to 100+ more bytes of code if you want to not make it duplicate itself like that. ![]() The writes to $780-$7AF can get quite complicated. ![]() (edited by kuja killer on 04-01-06 09:53 AM) (edited by kuja killer on 04-01-06 09:54 AM) |
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Acmlm's Board - I3 Archive - ROM Hacking - Mega Man Action |
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