Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in SMW Hacking. |
Acmlm's Board - I3 Archive - SMW Hacking - Using the Mario/Luigi blocks with the Luigi Patch.... | New poll | | |
Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Chaos Force Just drifting by... Since: 11-17-05 Last post: 6435 days Last view: 6431 days |
| ||
I noticed that the Blocks that can change you into Mario or Luigi aren't exactly compatiable with the separate Luigi graphics patch. All it really seems to do is just change the pallettes...any way to fix this? | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||
My patch updates the graphics during the fade to black on the overworld map when the game switches character. (In fact, it changes right after the character byte has been changed.)
There are three possible solutions. 1) Add the DMArio code to the character switch block. (Probably the easiest solution) 2) Patch the main level routine to update the graphics every frame. (May cause slowdown. I'm not sure how fast DMA is.) 3) Patch the main level routine to check if the character has been switched since the last frame. If so, update the graphics. If nobody wants to do it, remind me in a week or so. (I've got a project for school which I have to get done on time, and I've got a lot left to do.) |
|||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
| ||
I bet you could do #3 with LevelASM. Grab the current character byte and store it in some unsued place. If the byte being stored doesn't match the one already there, reload the graphics. | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
| ||
Originally posted by HyperMackerel using the level loop will be better, exept if you only want the block to be fixed in a specific level (edited by Bio on 03-28-06 04:33 PM) |
|||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
| ||
Well if you use it in a lot of levels, yeah. Or hell, you could tack it on to LevelASM's code itself. |
Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - SMW Hacking - Using the Mario/Luigi blocks with the Luigi Patch.... | | |