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Acmlm's Board - I3 Archive - SMW Hacking - Redrawing every sprite... | New poll | | |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Icegoom, I love your FG; are you going to advance the GFX on the BG too?
You should release this as a GFX hack of SMW too. (edited by Skyon on 03-23-06 10:00 PM) |
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Mike O'Shay Red Koopa Since: 03-16-06 From: Mushroom Kingdom? Last post: 6629 days Last view: 6430 days |
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You kick ASS! If you DO decide to pimp out the background, I'm behind you all the way.
Though, I agree with some others about the pipes looking odd and the FG being too pale. If I may make a suggestion, maybe try and make the neck of the pipes a bit thinner than they currently are. That might make them look a bit more natural. Just a pixel or two thinner ought to do it. If it turns out looking like crap, you know who to blame. Also, I think that the --> sign looks a bit too... folded. Otherwise, it's looking fantastic! You should definitely keep this up. |
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Juggling Joker Ninji SMW Mod Merry Christmas! Since: 11-18-05 Last post: 6459 days Last view: 6430 days |
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Icegoom, I really like your pixel work, but your palettes could still use some work. Maybe it's just me, but I really don't like sharp vivid contrast between colors on the same object. For example, the flying Koopa in the Donut Plains 1 shot. He's just too... blah. I think he'd look better if his skin was yellower and you reduced the... strength of the gradient. If that makes any sense at all.
And again, maybe that's just my opinion. I just prefer flatter shading in general (look at my past work for examples). |
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Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6463 days Last view: 6462 days |
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Am I the only one who thinks the bushes look ugly? | |||
icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6437 days Last view: 6437 days |
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Originally posted by asdf I'm not satisfied with the pipes yet, either. Those are basically a rip from Super Princess Peach, but I don't have nearly as many colors to work with and I'm going to need to figure something else out. Originally posted by MikeOShay The line through the center of the sign is supposed to signify that it's made of two boards nailed to a stick. Originally posted by Zachio I'm not real happy about all the plain green in the center, but that's the way the tiles are assembled. I should probably use the map16 editor and make it have individual leaves visible everywhere. Originally posted by Glyph Phoenix I don't even own a DS, so I haven't actually played it. I've just seen some screenshots and liked the style that was sort of an intermediate between Super Mario World and Yoshi's Island.
Originally posted by Juggling Joker Yeah, I am struggling with palettes. Such a wide variety of different objects share palettes that it's hard to tweak one and not mess up something someplace else. The ground's palette was more high contrast, but I didn't like how "textured" it made things look: The solution is probably to just revert the ground pattern to sand grains instead of the dirt look I was going for there. I do need to fix the koopas' palettes. If plain white wasn't hard-coded into the game, I'd change it to a very light yellow to help things out, but since that's not an option, I need to lighten the skin tone. Here's every enemy so far that uses a blue palette (I really should probably change that Hammer Bro green...): OK, so I've got to try to brighten the koopa's skin while keeping it nicely outlined against any environment and not mess up any of the other sprites: That's a lot more yellow, and the koopa maybe looks better, but some of the others lose visual clarity. Heh. No one ever said spriting was easy. If someone else wants to try tweaking the palette, go for it. I can change some of the enemies to use other palettes, and some stuff's going to need redrawing no matter how I change things, I imagine, but I'm up for that. |
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Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6463 days Last view: 6462 days |
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it's not the plain green, it's just the contrast between the edge and the middle.
I think the second koopa palette looks better. |
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Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6431 days Last view: 6430 days |
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The foreground! The... ffff fucking A!
Yeah, Icegoom just pwned me. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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If he releases this as a GFX hack of SMW, do you think it will replace Peter_ac's GFX version of it? | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Itīs just great ... | |||
Juggling Joker Ninji SMW Mod Merry Christmas! Since: 11-18-05 Last post: 6459 days Last view: 6430 days |
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Originally posted by icegoomYou're right, that's actually a lot uglier. Stick with your original palette, as that's the best so far, definitely. On the subject of changing the white color, you're correct insofar as that you cannot easily change the hardcoded white on the default palettes, but if custom palettes are enabled for the level, you change every palette entry to whatever you want right in Lunar Magic. The only drawback is you would have to do that manually for every single level in the game. |
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1116 Goomba Since: 03-16-06 From: everywhere Last post: 6757 days Last view: 6757 days |
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well the koopas look alright and so does the dolphin but the rest look like crap. just keep it the way it is cause its still awsome. | |||
Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6431 days Last view: 6430 days |
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The koopa's could use some work in my opinion, they still look nice. They are still worth keeping.
I might as well bring up my own updated version that I made a while back. (edited by Sgraff87 on 03-24-06 03:01 PM) |
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1116 Goomba Since: 03-16-06 From: everywhere Last post: 6757 days Last view: 6757 days |
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ya but there, the faces only look changed, well any completly obvious change and the pallete is sorta wierd on the shell. | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6430 days |
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Originally posted by kang Well, at least to me, the shell was clearly different. It seemed a lot shinier and the bottom of it was more colorful. Well, those new Koopas seem to fit the SMW style a little better, but it doesn't really seem to fit this style as well. Oh, and I prefer the dirt-esque ground to the sand grain ground. It just seems more original and detailed. (edited by asdf on 03-24-06 03:15 PM) (edited by asdf on 03-24-06 11:44 PM) |
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KTurbo Poppy Bros. Jr Since: 11-19-05 From: Schweden Last post: 6433 days Last view: 6432 days |
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I think you should choose some color right between these... I dont know.. |
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NES Boy Red Paragoomba Since: 02-22-06 Last post: 6670 days Last view: 6670 days |
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Here's what Mattrizzle said about the Iggy/Larry hair issue:
Originally posted by Mattrizzle I hope this gets fixed soon. We can't let Iggy and Larry have the same hair forever. |
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1116 Goomba Since: 03-16-06 From: everywhere Last post: 6757 days Last view: 6757 days |
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but the question is CAN u change the color there? and i only know how to do level hacks and import graphics from SMB3. so i am of no help except opinion. | |||
NES Boy Red Paragoomba Since: 02-22-06 Last post: 6670 days Last view: 6670 days |
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Hey, me and Kang posted at the same time!
Originally posted by asdfOriginally posted by kang Uh, those are Sgraff87's Koopas, not IceGoom's. |
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Glyphodon Since: 11-18-05 Last post: 6471 days Last view: 6452 days |
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You want a yellow shade in-between the two you've shown, but with more white in it so it doesn't look ugly when up against the white shade. Because that's what it does. | |||
Yoster Red Koopa Since: 02-03-06 From: Holland/The Netherlands Last post: 6531 days Last view: 6531 days |
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Maybe you want to try something like this:
Dark: Light: In between: This one could be slightly darker, but I think it looks better then either one of the other 2. |
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