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04-24-23 03:04 AM
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Acmlm's Board - I3 Archive - General Gaming - Dungeon maps.. New poll | |
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S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5908 days
Posted on 03-21-06 09:05 PM Link | Quote
Hmm, first post in game creation in like a year. Don't I feel special?

Anyways, I decided to try my hand at this. I know pretty much everything I'll ever need to know about RPG making (I'm using 2000 by the way, because XP says I'm missing random DLL files ) One thing has always stumped me though - is there any way possible to make a dungeon map in the Zelda-style or something? I can trigger a switch to show after the item has been obtained.

Any help on this would be greatly appreciated. Thanks
dcahrakos

490


 





Since: 11-17-05

Last post: 6125 days
Last view: 6125 days
Posted on 03-21-06 09:48 PM Link | Quote
im pretty sure you can add a switch that will activate when a certain item is aquired, I havent messed around with RM2k in awhile, but look around in the switches, and there should be an option to switch it on when certain item is aquired and stuff.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5908 days
Posted on 03-21-06 09:55 PM Link | Quote
Originally posted by dcahrakos
im pretty sure you can add a switch that will activate when a certain item is aquired, I havent messed around with RM2k in awhile, but look around in the switches, and there should be an option to switch it on when certain item is aquired and stuff.


Yeah, I know thats not what I meant though. What I wanted to know what if it is possible to actually DRAW a dungeon map and make a seperate window for it, that way you can see your position on the map, floors, etc.

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