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Acmlm's Board - I3 Archive - ROM Hacking - Does anyone know of a GBC graphics editor? | New poll | | |
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FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6427 days Last view: 6427 days |
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I'm sorry to ask this possibly stupid question, but I'm tired of going through so-called generic editors that just don't do it. They support all those oddball systems but not Game Boy Color... weird
Specifically, I'm looking to hack the Zelda Oracles... and some graphics changes should be done along with it |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6614 days Last view: 6614 days |
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The GBC format is the same as the regular GB format, I worked with those games in the past, I seem to remember them using compression for some graphics. | |||
FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6427 days Last view: 6427 days |
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Sure about that? Original GB has four 'colors', SGB has an eight-coIor palette I think. GBC went up to 56 colors in the palette; something makes me doubt that it'd be the same as the original GB. | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6614 days Last view: 6614 days |
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Nope, same format, only four colors per tile/sprite. | |||
Shiryu Gungun Since: 02-24-06 Last post: 6429 days Last view: 6427 days |
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I think they are like NES and GB ones...
TM works for me to change Zelda DX tiles... |
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