Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in ROM Hacking. |
Acmlm's Board - I3 Archive - ROM Hacking - RAM hacking, really. | New poll | | |
Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6431 days Last view: 6431 days |
| ||
I'm just trying to find some games that really don't react well to having their RAM toyed with.
Most of you already know of my exploits with SMB1 (GAME AVER, and more crazier things), but here's one from Luigi vs. Mario, that's even more fun to have a seizure to: 0x000069 = BE on the map screen (lock it!) for this rather seizure-inducing thing. If you check the name tables in FCEU XD!, the scroll area moves to the music. Very cool, in a kinda glitchy way. There are some others, but I haven't really poked around in them yet.. but this is just insane. 0x0069 must be pretty damn important. (edited by Xkeeper on 11-26-05 12:21 AM) (edited by Xkeeper on 11-26-05 12:21 AM) |
|||
Tatrion <_<; Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
| ||
Erg O.o Those are messed up... were you just typing in random code or was there a method? | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
| ||
Nice work of art there xkeeper. Not much fun there. Any other trick up your sleeve you can do xkeeper? | |||
Dwedit Rope フクト オン フォニクス Since: 11-17-05 From: Chicago! Last post: 6432 days Last view: 6432 days |
| ||
It should be NO SURPISE that locking any byte in the zero page will do crazy stuff. It's practically like locking the freakin registers! | |||
Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6431 days Last view: 6431 days |
| ||
Just the effects it causes are pretty weird; it'll start overwriting certain memory addresses with pure garbage and then just freeze.
(of course, typing in random garbage works almost as well) |
|||
spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6430 days |
| ||
Games are so sensitive. I can change one byte in Super Mario World, and the whole thing is dead. | |||
Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6431 days Last view: 6430 days |
| ||
I can change one byte in any ROM and kill it, you just have to know which byte to change ;p | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days |
| ||
DB: STP (Implied): Stops the clock.
GOODNIGHT MR. SNES ;D |
|||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
| ||
Yeah, the 6502/65816 weren't really designed to handle nonsense code.
This reminds me of something a while back. I actually found a buffer overflow in Pokémon. Of course, you have to edit the ROM to exploit it, but it's still funny to see. You can make attack names so long that they write over other parts of memory when displayed, and as a result the palettes go NUTS, flashing every colour of the rainbow every frame. It's fun to watch. |
|||
Aurxix Flurry Since: 11-23-05 From: Canada Last post: 6877 days Last view: 6877 days |
| ||
Thats some funny stuff, where did you learn how to do that? | |||
Heran_Bago Bronto Burt Since: 11-18-05 Last post: 6807 days Last view: 6807 days |
| ||
Using RAM to figure out stuff is fine. But of course you are going to do weird things to a game if you lock parts of the RAM. You might not believe it, but games need and use RAM for stuff. =P | |||
FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6431 days Last view: 6430 days |
| ||
Originally posted by spel werdz rite Yeah, I hate that... but at the same time, I can change one bit in Super Mario World and change a level's music |
|||
spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6430 days |
| ||
Originally posted by FreeDOSThats what seperates the "hackers" from the "Oh! If I change this byte, this will happen. I should try all 256 and see what happens each time" people.I'm finally a hacker.Originally posted by spel werdz rite |
Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - ROM Hacking - RAM hacking, really. | | |