Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in SMW Hacking. |
Acmlm's Board - I3 Archive - SMW Hacking - Slight problem (layer 3 water) | New poll | | |
Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6437 days Last view: 6430 days |
| ||
I'm not sure quite what I did, but... Somehow, in the hack I'm making, I managed to make it so that the layer 3 tidal water (both types) no longer affects Mario. Has anyone else had any experience with this happening, or how to fix it?
(All I've done so far is to apply BMF's pirhana plant fix patch, alter the number of walking/running frames Mario uses from the data thread, alter the graphics a bit through Lunar Magic, change Mario's unique palette portion, and change Mario's mappings a bit with Smallhacker's tool.) I don't think screenshots would show too much... If an IPS is needed, I can put one up. Anyone have any idea what's wrong? |
|||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
| ||
I alway wondered where these data are, because I wanted to make layer 3 lava | |||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6437 days Last view: 6430 days |
| ||
Hmm... On second thought, the problem isn't with the layer 3 water. It's that Mario doesn't respond to layer 3 ANYTHING now. Needless to say, this makes certain levels in the original game VERY easy, but makes others... completely impossible.
Again... any help would be appreciated, if anyone's ever had this problem before. |
Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - SMW Hacking - Slight problem (layer 3 water) | | |