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0 users currently in General Emulation. |
Acmlm's Board - I3 Archive - General Emulation - A good NES emulator... | New poll | | |
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User | Post | ||
Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6443 days Last view: 6431 days |
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Definitely NEStopia. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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FCEUXD. Even though I rarely (read: never yet) hack NES, it's a damn good emu regardless. | |||
Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6431 days Last view: 6431 days |
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FCEU XD, if only because the name.
That and it was also the reason this exists: |
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Koopa Troopa Goomba Since: 12-28-05 From: Hell Last post: 6838 days Last view: 6838 days |
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FCE Ultra is the best | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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No,Nester Public Beta 4 is the best. no long triangle beeps or problems on
Mario Adventure,a rom hack of SMB3,on Nester Public Beta 4. |
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spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6430 days |
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NNNesterJ.
It has the Super Eagle feature. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Originally posted by spel werdz rite But NNNesterJ's triangle has long beeps. |
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spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6430 days |
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Originally posted by Mack Daddy Mario 64Then it's a good thing I don't know what a triangle is... *insert smiley with retarded smile*Originally posted by spel werdz rite |
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Crashman Grizzo Since: 12-26-05 From: Maine Last post: 6468 days Last view: 6468 days |
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Nestopia. I have tried many, and for the logest time, Nesticle was my fav. But then i tried FCE, and then i found Nestopia, which i think runs the best. | |||
NITIN Tektite Since: 03-17-06 From: Bangalore, India Last post: 6474 days Last view: 6431 days |
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FCE Ultra is the best although NESticle and NESter are good too. (edited by // ! + ! // on 03-18-06 07:10 AM) |
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Sexy-Derby Goomba Since: 11-18-05 From: St-Georges,Quebec,Canada Last post: 6716 days Last view: 6716 days |
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I love NNN jesterj.There alot of good options and i never had problem with | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Originally posted by DischOriginally posted by piratepunk I try play smb 1 in FCU ultra, but, game start in the level 0-1 but I usi virtual nes, and game start normaly in the 1-1 level |
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Parasyte + Red Paragoomba Since: 01-05-06 Last post: 6752 days Last view: 6752 days |
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Originally posted by legomanOriginally posted by DischOriginally posted by piratepunk READ Download a proper ROM and it will work in any emulator that supports it. |
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Disch Red Cheep-cheep Since: 12-10-05 Last post: 6710 days Last view: 6710 days |
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Strange how he quoted the exact line that says it's a ROM problem and not an emu problem ... then hinted that it was a problem to be solved by using another emu (indicating it's an emu problem and not a ROM problem).
The deal with the 0-1 SMB1 Glitch When you first load a ROM (or select the Hard Reset option) -- it's like pressing the Power button on your NES. Whenever this happens, internal RAM on the NES is receiving power for the first time, and any values it previously had were lost (this paticular type of RAM cannot hold values without a steady power source -- this is why certain game cartridges can no longer save your game data after the battery has died). Now this means that at startup, RAM is "uninitialized" meaning it has never been set to any fixed value, and contains [usually] unpredictable garbage. Older NES emus mimiced a hard reset merely by flushing system RAM with $00. However the actual console seems to favor $FF (except for like 4 bytes, which had other values). What does any of this have to do with SMB1? Simple: The real, "good" SMB dump does not rely on uninitialized RAM, and will write to RAM before reading it. Therefore, emus which do things properly and flush RAM with mostly $FF (as well as the actual system) will run the game properly. The bad SMB dump floating around, for some reason expects RAM to already be flushed with $00... and when it gets $FF instead, it freaks out and screws up... starting at world 0-1 (and possibly having other problems. Why does the ROM do that? I don't know really -- I don't think it's a bad dump... I'd guess it's more like a sloppy hack done on the game. Perhaps it's actually a dump of SMB+Duck Hunt, but with the Duck Hunt (and system powerup) part removed. Bad/sloppy hacks of this sort were common in early NES emulation days -- and are responsible for many many bad dumps and bad mapper hacks that exist nowadays. So to reiterate -- This is NOT an emu problem -- as the bad SMB dump will fuck up the same way on the actual NES system. If you're having the 0-1 world problem in ANY emulator -- your ROM is bad, and you should get a new one. The emus that play this paticular ROM "correctly" are in fact the emus that are doing things wrong. |
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Sliver X Since: 11-22-05 From: Panicus Last post: 6441 days Last view: 6439 days |
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A sloppy hack indeed; the copy of SMB1 that was all over the internet in the mid to late 90s was from a pirate cart of the game; You can notice this due to the fact that the title screen has been removed.
And since most SMB1 hacks were done back around then, they were based on this pirate dump, which is why they tend to have the world 0-1 glitch as well. (edited by Sliver X on 03-18-06 06:37 PM) |
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Blargg Newcomer Since: 12-18-05 Last post: 6767 days Last view: 6767 days |
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More on the no-titlescreen version of Super Mario Bros and all hacks based on it. You can start the game properly on any(?) emulator by holding A when you press start. This is the hidden continue code which apparently bypasses the reliance on memory containing 0 at power-up. And the reason I read for this reliance is that the dump was modified for use on pirate hardware or something and didn't leave enough room to initialize memory properly. I've still found a few hacks that don't run on a proper emulator due to relying on inaccurate emulation of the sprite 0 hit and max sprites on a scanline flags (they freeze at the title screen or when you start the game). Graphics hacks are a common cause if they don't leave the all-important coin-sprite hit at the bottom of the status area. | |||
Sin Dogan 860 Uoodo Original Blend Armored Trooper Votoms Canned Coffee! Since: 11-17-05 Last post: 6435 days Last view: 6434 days |
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I love NNNesterJ but there's one question/problem I have with it. When you save an image or record a sound, where does it go? |
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Acmlm's Board - I3 Archive - General Emulation - A good NES emulator... | | |