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Acmlm's Board - I3 Archive - ROM Hacking - SMB Paradyce (Doki Doki Panic Graphics for SMB1 and SMB2J) |
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insectduel![]() Lantern Ghost Not welcome here anymore. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Bronx, New York Last post: 6585 days Last view: 6380 days |
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First of all Screenshots
![]() ![]() ![]() ![]() ![]() ![]() ![]() Download for SMB1 Download for SMB2J You're free to use them as a base of your own hack. I'm gonna use those graphics to my completed SMB2J hack I'm working on. Credit goes for AP for helping me with the clouds and the aftersmb2j Bowser and the Jar which AP created. I did not make them. (edited by insectduel on 03-16-06 02:03 PM) |
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Deleted User Banned ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 05-08-06 Last post: None Last view: 6343 days |
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good, but I not like the big mario![]() |
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Dragonsbrethren![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 440 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-01-05 From: New Jersey Last post: 6530 days Last view: 6530 days |
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Yeah, I recommend hacking Mario's sprite mappings to use his updated standing animation. | |||
insectduel![]() Lantern Ghost Not welcome here anymore. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Bronx, New York Last post: 6585 days Last view: 6380 days |
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I haven't figure out Mario's TSA's or I place the animation the same as the other, but I bet you guys can fix these. However this hack is meant to be used to fix graphics and levels. | |||
Dragonsbrethren![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 440 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-01-05 From: New Jersey Last post: 6530 days Last view: 6530 days |
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They're actually fairly simple, figure out what tiles make up the sprite and change the values.
Here's part of the big standing animation: 4C4D4A4A4B4B I don't have the offsets, but that's how they work, I don't think anyone ever figured out what mirrors certain tiles but you can overcome that by mirroring your new tile. |
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Googie![]() ![]() ![]() ![]() ![]() ![]() ![]() 390 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-22-05 From: Corona Queens New York Last post: 6345 days Last view: 6345 days |
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I like some of the screens, and the pipe is cool. ![]() |
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insectduel![]() Lantern Ghost Not welcome here anymore. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Bronx, New York Last post: 6585 days Last view: 6380 days |
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Originally posted by Dragonsbrethren I think I might plan to make a new update for some program patches (Maybe 3 of them) but I'm gonna write down those offsets on my site. Anyway I think I should look for them. (edited by insectduel on 03-18-06 01:15 PM) (edited by insectduel on 03-18-06 01:15 PM) |
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insectduel![]() Lantern Ghost Not welcome here anymore. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Bronx, New York Last post: 6585 days Last view: 6380 days |
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Sorry for double posting but just to let to know that the Mario Tiles and the Run animation has been fixed. Re-download. (edited by insectduel on 03-20-06 02:12 PM) (edited by insectduel on 03-20-06 02:12 PM) |
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The V![]() Koopa ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-01-06 From: In my own world Last post: 6449 days Last view: 6449 days |
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Can you make an All-Stars version? | |||
Chibi Gatomon![]() Paragoomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Digiworld Last post: 6385 days Last view: 6346 days |
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I'd like to see an SMB3 version | |||
insectduel![]() Lantern Ghost Not welcome here anymore. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Bronx, New York Last post: 6585 days Last view: 6380 days |
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Originally posted by Chibi Gatomon There has been many SMB3 version and especially this hack. I still can't find the original version so I have to export/import all levels back to their original. Remove the red piranha's, Remove Luigi game and most annoying part is the remove the recording demo which is very hard to do. Originally posted by The V I do not have the power to hack SMB1 all-stars or to edit the graphics and backgrounds. (edited by insectduel on 03-22-06 01:32 PM) |
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Acmlm's Board - I3 Archive - ROM Hacking - SMB Paradyce (Doki Doki Panic Graphics for SMB1 and SMB2J) |
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