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Acmlm's Board - I3 Archive - SMW Hacking - Mario vs Bowser (SS+Demo) | New poll | | |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6430 days Last view: 6430 days |
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Pipe Plains 1. The 1-up block.
Also, on the overworld of pipe plains, you've got the wrong tile overlooking the ground below on the hill area. |
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Andy Zora Since: 11-17-05 Last post: 6760 days Last view: 6760 days |
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I fixed the block thing but I don't understand what you mean about the hills. It looks fine to me. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6430 days Last view: 6430 days |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6436 days Last view: 6431 days |
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Originally posted by Alastor the Stylish You forgot to mention that the bottom of the cliffs don't properly align with the ground either I just noticed that when you posted screenie |
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Andy Zora Since: 11-17-05 Last post: 6760 days Last view: 6760 days |
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Okay. I fixed those 2 things and I changed the blocks. Sorry if you liked them before but I think they look really good now. I am currently working on world 4. (edited by Andy on 03-14-06 08:35 PM) |
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Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6464 days Last view: 6462 days |
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Any new screenies of the new blocks? | |||
Andy Zora Since: 11-17-05 Last post: 6760 days Last view: 6760 days |
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They arn't really blocks anymore.
If alot of people don't like it I will change it back. Tell me what you think. (edited by Andy on 03-14-06 08:41 PM) (edited by Andy on 03-14-06 08:46 PM) (edited by Andy on 03-14-06 08:47 PM) (edited by Andy on 03-15-06 11:23 AM) |
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Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6431 days Last view: 6431 days |
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That's an amazing-ly FLAT new block (minus the 's'). I like it as much as I like getting parking tickets. | |||
FPI Coney Since: 11-18-05 From: Germany Last post: 6433 days Last view: 6445 days |
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I also like your previous block better, it was more "unique". | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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This is unique; I like it. You've brought an "old-school puzzle" feel to the game, very neat idea! I'm not a fan of standard GFX, but you did a good job with puzzle design! If you don't mind; maybe you could design a couple of puzzles in my hack, later on maybe.
(Why do I feel like I'm a judge on "American Idol"?) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6430 days Last view: 6430 days |
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Originally posted by [GGSThis guy's right. The blocks were never good, as you just tiled existing graphics in a way that was kind-of awkward. |
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Andy Zora Since: 11-17-05 Last post: 6760 days Last view: 6760 days |
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I have updated the demo to go up to the 3rd world (including the intro). The demo also has the new graphics so play through it and tell me what you think. (edited by Andy on 03-15-06 11:23 AM) (edited by Andy on 03-15-06 11:24 AM) |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6430 days |
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Hmm...Ice Cave just doesn't seem as quality a world as the previous two. It just wasn't as fun. One previously unmentioned bug is that on the overworld, if you stand on Level 1-1, you can walk onto the pipe to the right. In addition, you should be careful of events. There are many event bugs in the Ice Cave overworld map. In addition, you should make the Lemmy Battle room slippery, and spread out the reflecting fireballs a little bit.
Oh, and the new style of blocks isn't as good as the old style. |
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Andy Zora Since: 11-17-05 Last post: 6760 days Last view: 6760 days |
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I'll do what you said (even change the blocks back) but any suggestions on how to improve the ice world? (edited by Andy on 03-15-06 12:17 PM) |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6436 days Last view: 6431 days |
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I haven't gotten around to playing Ice Cave yet...I will soon
I think if you want to fix up the blocks in the first world, you could either use a different one altogether, or change the palette on it. When I first saw your original blocks, they reminded me of donut lifts for some reason (the ones from YI, but green instead) I thought they looked good, but if other people don't, well, see my above recommendation |
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Andy Zora Since: 11-17-05 Last post: 6760 days Last view: 6760 days |
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Changing the palate sounds good. I think I will do that.
P.S.I already changed the blocks back. (edited by Andy on 03-15-06 12:42 PM) |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6438 days Last view: 6438 days |
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It looks a lot like GB Donkey Kong, may you could work a little bit with the BG, so that it fits more to the FG. | |||
Andy Zora Since: 11-17-05 Last post: 6760 days Last view: 6760 days |
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I might work woth the background but what I am mainly working on is the level design.
Earlier it was mentioned that I should change the colour of the blocks. How does this look? (edited by Andy on 03-15-06 12:52 PM) (edited by Andy on 03-15-06 12:52 PM) |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6438 days Last view: 6438 days |
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I'm more for the green look, where it's part of the outer wall. | |||
Andy Zora Since: 11-17-05 Last post: 6760 days Last view: 6760 days |
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Thats what I was thinking. It looks a bit off when it's not the same colour as the wall. What do others think?
P.S. For those who have played Icy Cave 2-2 I'm changing that level completely. (edited by Andy on 03-15-06 01:02 PM) |
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