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Acmlm's Board - I3 Archive - SMW Hacking - Redrawing every sprite... | New poll | | |
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Game-a-gogo 10 Since: 02-13-06 Last post: 6631 days Last view: 6631 days |
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I SURE cant wait to see the tiles , your sprites are so awsome!!! great job and keep up the good work! | |||
Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6443 days Last view: 6431 days |
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Do you think you're going to also edit the objects such as the ground, blocks...stuff like that? | |||
Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6464 days Last view: 6463 days |
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Now that I see it action, it looks like morton has a hole in his head where his eyebrows are supposed to be. | |||
Chaos Force Just drifting by... Since: 11-17-05 Last post: 6435 days Last view: 6432 days |
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I am impressed with the quality of the sprites, they needed a new look. Awsome job man.
Also, it seems the server your pics are on went down... |
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NES Boy Red Paragoomba Since: 02-22-06 Last post: 6671 days Last view: 6671 days |
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Originally posted by Mattrizzle Ironicly, the ending uses one of Morton's unused sprites. Also, I noticed from the tiles that there's another missing animation for all three of them: |
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Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6464 days Last view: 6463 days |
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it'd be awesome if you could make them go to that frame if you got kiled to make it look like the koopaling is smiling. | |||
Sonicandfails 910 Since: 11-17-05 From: Mass Last post: 6431 days Last view: 6431 days |
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ICEGOOM BANDWIDTH QUOTA MET! GO!
(Gunstar Heroes : |
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Stephan Reiken Blipper Since: 11-17-05 Last post: 6438 days Last view: 6432 days |
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So many Sprites... they look great!
However, I came here with a bit of information/advice that you may or may not use as you please. If it seems a little complicated, or if you don't think you really need it, then don't bother using it. Just thought you might be interested in adding some color variety to your sprites! This advice works for anyone else too! If you use SMW Dev on your rom, and change the colors to normal colors or whatever, then you can use all of the colors that Mario used before! A couple slight flaws, 1) You have to keep the colors that weren't Mario Specific in that palette those colors because Mario still uses those. 2) You have to change all of Mario's and Luigi's originally used colors to whatever you want to use them as. Unless you want Sprites that change color depending on Mario. With this, you could.. A) Have a Sprite or two with more Colors than others. or B) Have an extra Palette stored away in those now unused colors accessed by pretty much any sprite you want. Useful Links for stuff above. SMW Dev ((Instructions on how to use are inside)) https://sourceforge.net/project/showfiles.php?group_id=125248 Sprite Paint ((Use this to change what pallettes Sprites use)) http://smwcentral.pure-text.com/?p=list&type=tools |
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icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6438 days Last view: 6438 days |
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Originally posted by Chaos Force Well, crap. I wonder if I'm out of bandwidth for the day, or for the month? Probably not a great idea to move stuff from one free server to another, but I guess I'll put the images on a geocites account. Originally posted by iChu I'm going to leave the environments alone and let whoever uses the sprites choose their own ExGfx or whatever. I'll probably try original environments when I do my own hack, though. Originally posted by Mattrizzle Cool. I'm going to play around with this later. Originally posted by Stephan Reiken Heh, if I can figure it out, that'll be useful. I'm already using Sprite Paint, but I'll look into SMW Dev. OK, so while I move the images to another server, here's Banzai Bill and Big Boo: These big sprites have a lot of mirroring that limits me a bit in what I can do. I wish I had a bit more room for Big Boo's face, and his arms are a little messed up when he's turning. Oh well. |
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Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6464 days Last view: 6463 days |
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That's awesome. Great job with the Banzai Bill shading, bigg improvement on the old one. | |||
Radiation UFO Since: 11-19-05 From: Techno City, The Moon Last post: 6492 days Last view: 6431 days |
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That is freaking awesome rad. Overall, these are really awesome impressive. Keep it up!
well it looks like I can't find anything else to say but that's okay (edited by Radiation on 03-08-06 06:27 PM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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OMG ! I love that Big Boo , itīs very pretty original . | |||
Disruptive Idiot Red Paragoomba Since: 11-17-05 From: Syosset Last post: 6558 days Last view: 6431 days |
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Your big boo is... cute!? Seriously.
You are very talented. |
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Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6443 days Last view: 6431 days |
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The more I look at these, the more they seem to belong in Paper Mario
Just one more step and I bet you'd be designing for the new games of the year |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Youīre right iChu, the Boo has a Paper Mario style . | |||
NES Boy Red Paragoomba Since: 02-22-06 Last post: 6671 days Last view: 6671 days |
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Great sprites. Terrific!
As for the third Boo, maybe make one based on the Super Mario Sunshine Boos? (They have different faces and slightly different "tails".) |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6431 days Last view: 6431 days |
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Perhaps change the pallette? I've always wanted a red Porcu-Puffer.. |
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icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6438 days Last view: 6438 days |
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Well, the Yoshi's Island sprite I sort of based the Porcupuffer design on was red, so that's not a bad idea. New palette in action:
I'm not a big fan of the dithering effect Nintendo used on the water, as it makes anything below the water line look kind of crappy. Here's Fishbone: I changed it into more of a Sharkbone, which I maybe shouldn't have done since my goal is to make better looking versions of SMW's sprites instead of replacing them with other Mario enemies. Should I keep this, or just try to improve the SMW's existing Fishbone design? |
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FPI Coney Since: 11-18-05 From: Germany Last post: 6433 days Last view: 6445 days |
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The "Sharkbone" looks imho absolutely awesome, and I think it's still easy to recognize, which old enemy he represents, so I would kept that in. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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I like the Sharkbone more than the Fishbone, but if you want to add a "Sharkbone" title in the endings with the Smallhacker program, you canīt, itīs more larger than "Fishbone" . |
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