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| Acmlm's Board - I3 Archive - The Pit of Despair - Disabling Unlimited Throw Block Time |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5908 days |
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| You know how when you take a throw block through a pipe, you can hold it forever?Is there a way to disable that? | |||
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modchipv12 Micro-Goomba Since: 02-21-06 From: Kingwood Last post: 6258 days Last view: 6258 days |
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| Nope. A glitch is a glitch. Unless you know how to totally hack the game (WITHOUT Lunar Magic), you can't change it. | |||
asdf![]() Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 5909 days Last view: 5908 days |
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Originally posted by modchipv12 Uhh...you do realize that there are many people here capable of doing that? I'd suspect you'd just have to code in a check for the throw block routine to reset the disappearance timer if you go to a new area. Or something along the lines of that. The point being that you need to fidget with the throw block's code a little to check if the "infinite time" glitch is triggered, and fix it if that happens. |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 5923 days Last view: 5909 days |
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| This sounds like something related to a similar glitch: take a silver P-Switch with you in a pipe, and it acts as a blue P-Switch when you come out.
Just bugs in the code that the SMW dev team overlooked because these "wouldn't occur" |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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Except near the end of Yoshi's Island 2. ![]() |
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