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Acmlm's Board - I3 Archive - The Pit of Despair - Super Mario Bros: The Castle | New poll | | Thread closed |
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Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6464 days Last view: 6463 days |
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Originally posted by andresOriginally posted by Sparx That's exactly what synthrax said, except in fewer words. About the screen, the grass blends with the background too much. |
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eternaldragonx Goomba gtfo Since: 02-18-06 Last post: 6478 days Last view: 6439 days |
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plz just promise us one thing , if you decide to ice this project plz just relaes a character hack for mario he looks so cool | |||
Koneko Plasma Whisp Since: 11-17-05 From: Tartarus. We get faster internet than you. Last post: 6431 days Last view: 6431 days |
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This is really, really cool.
You may just have restored a bit of my faith in humanity. Though, the grass is a little overused. It shouldn't cover every single tile of ground, that gets boring. oh em gee. I think I'm eagerly anticipating a SMW hack for the first time since SMO. *applause* |
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Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6432 days Last view: 6431 days |
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Originally posted by Synthrax + That looks nice! I can see the setting in this. However, I have a few suggestions on your graphics... 1. The background grass blends in with the foreground too much. In order to distinguish it with the foreground grass, you should make it so it blends with the sky color. For example: the current sky color is black, thus you would make the bg grass darker than the fg grass. 2. Your blocks seem a bit... plain. For the prize block, outlining for solids is usually a dark color, like dark green, dark purple, dark orange, etc. I'm unsure whether it will make a difference or not, but you might want to make the outlining a dark color. In general, though, your blocks should at least a bit of shading or slightly bold outlining like the default graphics, if possible. Otherwise, everything else is well done. Keep up the good work, and, despite my eagerness to play this, take your time. |
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Chaos Force Just drifting by... Since: 11-17-05 Last post: 6435 days Last view: 6432 days |
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Zachio: It really doesn't blend to much it-game, but I am working on the background a bit.
eternaldragonx: Thank you. Though I may have to change the sprite due to a few walking issues...it just doesn't look right Koneko: I'm flattered Blue Warrior: Actaully, thats what I was just working on I'm seeing what I can do now and the blocks are actually animated with the glowing yellow color and it actually looks pretty good in-game. Maybe I could round the edges a bit and see what it looks like, but otherwise I'll probably keep it this way... |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6442 days |
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All these issues are hard to comment on at the moment, simply because of the lack of a playable demo. Things usually always seem different in game, than they do in screenshots. So keep it up Synthrax, and hopefully we'll have a demo soon. | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6431 days |
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Originally posted by Clockwork JB It's kind of hard to make a demo of a hack that has only one level. Sure, you could only include sections of the level, but it'd be quite awkward. Besides, it'd be more fun to go through the entire thing in one big shebang. |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6442 days |
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Originally posted by asdfOriginally posted by Clockwork JB Fair point, but still, it would be fun to just try the first section of the game, if only just to get a feel for the GFX and the gameplay. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6431 days |
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Meh, I suppose just including the first section would be all right. The main problem I have with demos is that when the full hack is released, replaying the old levels (or in this case, the sections of the level) becomes more of a chore. Unless of course, the hack itself is a very fun, non-repetitive one. The decision is entirely up to Synthrax, though. | |||
Chaos Force Just drifting by... Since: 11-17-05 Last post: 6435 days Last view: 6432 days |
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A bit of a darker bg. Better or change it back? Also, I'll see what I can do about releasing a demo of like the first 2 sections. |
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Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6432 days Last view: 6432 days |
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Better as it won't blend in with the FG as much. | |||
Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6432 days Last view: 6431 days |
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Originally posted by Synthrax + The bg looks great. It helps distinguish the fg from the bg, so keeping it like that would be a good idea. Since it's darker, it also kind of helps give it an "eerie" feeling, in a way. Also, for the prize block, like I said, I was rather unsure on that, so you can keep it how it is, if you want. Keep it up. I'll await the arrival of your demo. |
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Chaos Force Just drifting by... Since: 11-17-05 Last post: 6435 days Last view: 6432 days |
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Well I got the demo ready. There are still a few gltiches, but nothing major:
1. Mario's Big and small walking animations are still a bit....weird. They will be fixed. 2. Hatless Mario's clipping field still acts like he's small. Still need to find that data... Anyways, the demo is only playable up to the end of the first room in the castle. So play it, and like it. EDIT: Ok what the hell is the point of having the attachment set to 125kb? I can't even upload a simple ips patch *sigh*....well here is a link to it on my site http://tekhacks.net/staff/chaos/SMWC/SMWTCdemo.ips (edited by Synthrax + on 02-25-06 12:33 PM) |
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FPI Coney Since: 11-18-05 From: Germany Last post: 6433 days Last view: 6445 days |
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Just played the demo, it's a bit short but great so far. I have no problems with the question blocks, I like them, and yeah, you're right, Mario's movements are really a bit strange
I really like what you did with the ghosts, great idea! I just want to say a few things. I'm sure you know about the noteblock-graphic-glitch, but there are a few others. In the very beginning, if you go to the left to the room with the message and go directly to the right again, the message will appear in the "Main room" and the mist disappear. I'm not sure about the boost block passage at the near end of the demo... these boost blocks are always a bit buggy, and it's sometimes a bit hard to end not up in a wall. (edited by FPI on 02-25-06 01:16 PM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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! | |||
Chaos Force Just drifting by... Since: 11-17-05 Last post: 6435 days Last view: 6432 days |
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Originally posted by FPIYeah, I know...:/ Originally posted by FPIDidn't know that...Its been fixed. I believe I worked out the kinks out of it so you don't die. I've placed stop blocks at the top and bottom of the blocks so Mario can't get threw them. While testing it, I have only have 1 instance in a different level of it not working right out of about 50 trys all doing different things. But haven't had it since then. I think thats fairly successful, and I may even beable to improve on it more. |
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Tatrion <_<; Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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If you aren't aware, THE CASTLE on the game demo isn't layer prioritized, and when Mario hits the blue POW, the music disappears and trying to log into a file will cause the game to black out. | |||
Chaos Force Just drifting by... Since: 11-17-05 Last post: 6435 days Last view: 6432 days |
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Yeah, that I knew also but forgot to mention. The Blue Pow thing will be changed in the final version, I've just been to lazy to do so THE CASTLE text however have been giving me problems. It has been prioritized, but it still does this for some reason. :/
EDIT: nm..apparently it wasn't. Its been fixed. (edited by Synthrax + on 02-25-06 04:59 PM) |
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Sickness Red Goomba Since: 01-25-06 From: NL Last post: 6764 days Last view: 6764 days |
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i'm just flabbergasted at how good it is already,
just wondering the part after the wall jumps and the 3 minitwomphs is the end of the demo right? |
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Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6464 days Last view: 6463 days |
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Originally posted by Sickness Originally posted by Synthrax + Originally posted by Synthrax + You COULD ZIP/RAR it, Maybe? |
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