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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario Kart Color Offsets | New poll | | |
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GlitchCog Goomba Since: 01-31-06 Last post: 6443 days Last view: 6443 days |
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I put together a text file of a bunch of the palette locations for Super Mario Kart.
http://matt.yanos.com/gc_smk_palettes.txt I hope anyone who's interested finds this useful. For how cool a game Super Mario Kart is, I don't think there are enough hacks of it. ------------------- Edit: The real palettes are compressed. This list is just of the colors that didn't get compressed so you don't have to bother with decompressing just to mess with a few things. (edited by GlitchCog on 03-08-06 08:51 AM) |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6431 days Last view: 6431 days |
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Akjhakfdhal
AWESOME! This is just what I needed. *Hacks* |
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Tauwasser Red Goomba Since: 11-19-05 Last post: 6523 days Last view: 6443 days |
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You did an awesome job going thru every palette and finding out what was changed Well done
Now it would be interesting to find the scripts that load the palettes for each Map so you can expand the data table and add your own colors, so Toad can be red without the grass being red Sweet work, dude cYa, Tauwasser |
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GlitchCog Goomba Since: 01-31-06 Last post: 6443 days Last view: 6443 days |
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I didn't find every last color on every character sprite yet. There's still a few missing because for each new palette they all get switched around. I'm still working on this though, and when I have them all, I'll sort it by character and color so if you want to change the color of something throughout the whole game, all the info will be in one place.
----- Edit: It seems that some of the colors are simply missing from various palettes. They'll be in every other palette, but for one of them the value will just be completely missing. What gives? And can anybody tell me how to search for the pointers that show where to use colors? (edited by GlitchCog on 02-24-06 08:07 AM) |
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