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Acmlm's Board - I3 Archive - The Pit of Despair - the second sprite table | New poll | | Thread closed |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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I know this is a little n00bish question, but do someone know the location for all the second sprite table(the one that handle sprite C9-FF), I tried to dig in the archive but I didn't manage to find them, the only one I found is the pointer table at 0x135B0 | |||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6445 days Last view: 6431 days |
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Personally I'd love to have the location of said table... maybe the tile mappings wouldn't be far? :O | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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I doubt that the tile mapping is nearOriginally posted by mikeyk If only I wouldn't suck at tracing I could find them (edited by Bio on 02-22-06 04:57 PM) (edited by Bio on 02-22-06 04:57 PM) |
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mikeyk Shyguy Since: 02-22-06 Last post: 6594 days Last view: 6439 days |
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Bio, what table are you looking for exactly? The "location for all the second sprite table" sounds pretty vague to me. You have 0x135B0 which is the start of the pointer table for sprites over C8. If you want to see the handler code for a sprite, just follow the pointer in the table. For example, sprite C9's routine would start at $02B466, CA's would start at $02B3B6, etc. | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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I've refering to the one that handle sprite caracteristic, like if the sprite can be killed by fireball, I already know how to find the handler code of a sprite | |||
mikeyk Shyguy Since: 02-22-06 Last post: 6594 days Last view: 6439 days |
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There is no such table. | |||
cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6432 days Last view: 6430 days |
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Originally posted by DMiner Oh really? I beg to differ. http://www.freewebs.com/cpubasic13/smw_sprite.doc for those that need to copy/paste. Look in the stickys first before jumping to such rational conclusions. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by cpubasic13Originally posted by DMiner I'm pretty sure he's talking about a secondary sprite table. There's no such thing in the doc you linked to. Also, to my knowledge, there's no such table (except for a secondary ASM pointer table) |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6441 days |
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The documents good though. I really don't know that much about the sprite data in SMW, so this should help. Thanks! | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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Originally posted by Smallhacker that probably why I didn't find it, I feel stupid for looking for something that don't even exist |
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