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Acmlm's Board - I3 Archive - ROM Hacking - SMW - Seperate GFX for Luigi... | New poll | | |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6446 days Last view: 6431 days |
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Originally posted by Hamtaro126 Use the Request ASM Hack thread, please |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6669 days Last view: 6669 days |
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Originally posted by Smallhacker Hello Smallhacker, Do you mind if I derive your code and add it to the SMW Dev Environment? Would it be possible to get the source code & perhaps your notes about it? I would give you as much credit as you want for it...i've been lazy working on the SMW Dev Environment but i think this is the exact kind of thing that could make me work on it again... |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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I'm afraid that it's written in a sweet, but pretty unknown language called Blitz Basic. (The compiler costs money, by the way, but I got a free (but very outdated) version of it in a PC magazine.) However, if you want me to, I can give you the code and add explainations and such stuff. | |||
HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6669 days Last view: 6669 days |
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Originally posted by Smallhacker If you could do that, it would be great...thank you! |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6432 days Last view: 6430 days |
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SH, I can work on a bit of DMA for luigi... If someone can get me a GFX file and help me get it the locations of the GFX decompression routine, and the ExGFX pointer lists, I can get Luigi to have special GFX. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Originally posted by SmallhackerI think that the data at $100070 to $1001EF and $620C to $638B it´s the same. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by andresOriginally posted by SmallhackerI think that the data at $100070 to $1001EF and $620C to $638B it´s the same. What? |
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Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6464 days Last view: 6462 days |
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Originally posted by andresOriginally posted by SmallhackerI think that the data at $100070 to $1001EF and $620C to $638B it´s the same. Did you even look? it's not. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Yes, it´s the same , look:
Data at $100070-$1001EF: 50 50 50 09 50 50 50 50 50 50 09 2B 50 2D 50 D5 2E C4 C4 C4 D6 B6 50 50 50 50 50 50 50 C5 D7 2A E0 50 D5 29 2C B6 D6 28 E0 E0 C5 C5 C5 C5 C5 C5 5C 5C 50 5A B6 50 28 28 C5 D7 28 70 C5 70 1C 93 C5 C5 0B 85 90 84 70 70 70 A0 70 70 70 70 70 70 A0 74 70 80 70 84 17 A4 A4 A4 B3 B0 70 70 70 70 70 70 70 E2 72 0F 61 70 63 82 C7 90 B3 D4 A5 C0 08 54 0C 0E 1B 51 49 4A 48 4B 4C 5D 5E 5F E3 90 5F 5F C5 70 70 70 A0 70 70 70 70 70 70 A0 74 70 80 70 84 17 A4 A4 A4 B3 B0 70 70 70 70 70 70 70 E2 72 0F 61 70 63 82 C7 90 B3 D4 A5 C0 08 64 0C 0E 1B 51 49 4A 48 4B 4C 5D 5E 5F E3 90 5F 5F C5 71 60 60 19 94 96 96 A2 97 97 18 3B B4 3D A7 E5 2F D3 C3 C3 F6 D0 B1 81 B2 86 B4 87 A6 D1 F7 3A F0 F4 F5 39 3C C6 E6 38 F1 F0 C5 C5 C5 C5 C5 C5 6C 4D 71 6A 6B 60 38 F1 5B 69 F1 F1 4E E1 1D A3 C5 C5 1A 95 10 07 02 01 00 02 14 13 12 30 27 26 30 03 15 04 31 07 E7 25 24 23 62 36 33 91 34 92 35 A1 32 F2 73 1F C0 C1 C2 83 D2 10 B7 E4 B5 61 0A 55 0D 75 77 1E 59 59 58 02 02 6D 6E 6F F3 68 6F 6F 06 02 01 00 02 14 13 12 30 27 26 30 03 15 04 31 07 E7 25 24 23 62 36 33 91 34 92 35 A1 32 F2 73 1F C0 C1 C2 83 D2 10 B7 E4 B5 61 0A 55 0D 75 77 1E 59 59 58 02 02 6D 6E 6F F3 68 6F 6F 06 That´s the data, and when I go to the address $620C to $638B I find... The same data !!! |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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That's Luigi's tilemap. If you actually read my instructions you would know that in order to edit Luigi's tilemap, you have to edit Mario's tilemap with SMWPTE and then move the data manually with a Hex editor. (The "copy the file" thing is done to preserve Mario's tilemap.) | |||
Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6464 days Last view: 6462 days |
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Originally posted by andres Hmm... In mine, at $100070 for an entire screenfull there's just 0s. I looked at a 1MB and a 2MB one. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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That's because you didn't apply my IPS patch to the ROM. | |||
Tweaker Red Koopa Since: 11-18-05 From: Rochester, NY Last post: 6431 days Last view: 6430 days |
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Hmm... Thinking about the entire concept of the edit, it should be simple. Here's how I would do it...
First, I would track the routine that loads Mario's graphics into VRAM. Add a compare to the RAM byte that stores current character/game mode (1P or 2P, Mario or Luigi... etc). Then I would make a copy of that loading routine, and set up a branch table that chooses between the character art to load depending on character. Then I'd do the same at the routine that loads the seperate pallette for Luigi... Which should cover it all. I'd do the same for mappings if needed. That's putting it vaguely though. I'd like to hear the methods of the rest of you who did it, in case I'm makig bad use of the engine. Truthfully, I've never touched a SMB ROM, but I figure since this is how I did it in my Sonic hack, it should work in a relatively similar way. |
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HabsoluteFate Red Goomba Since: 11-19-05 Last post: 6669 days Last view: 6669 days |
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Originally posted by Tweaker The way i intend to do it is pretty much what you describe there...which is the exact same way that i did the Custom Palette code i already created....I just gotta get around to it..the information SmallHacker was nice enough to provide me with should help speed things along as soon as I get a chance to work on it again |
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Acmlm's Board - I3 Archive - ROM Hacking - SMW - Seperate GFX for Luigi... | | |