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Acmlm's Board - I3 Archive - General Gaming - New Super Mario Bros? | New poll | | |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6442 days |
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I've heard a lot in recent times about the upcoming DS game entitled "The new Super Mario Bros.", but I know very little about it, save a few screenies and the promo video. Does anyone know anything about it, like gameplay features or proposed release dates? | |||
Hiryuu Sword Maiden Retired Admin Since: 11-17-05 From: Nerima District - Tokyo, Japan Last post: 6431 days Last view: 6431 days |
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[kicks over to Super Mario Series forum]
[pc++] |
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Tatrion <_<; Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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http://boards.gamefaqs.com/gfaqs/gentopic.php?board=920787
If you like reading about rumors and stuff. Otherwise, not very useful. |
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D3stiny_Sm4sher Ninji Since: 02-04-06 From: Searching for t3h g4t3... Last post: 6476 days Last view: 6476 days |
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http://ds.ign.com/objects/682/682879.html
Not much, but, hey, might be stuff there you haven't seen yet. *shrug* Wonder if Nintendo will go the distance and make this a Wi-Fi title, too? I dunno. I'm hoping they call this one Super Mario Bros. 4, personally. And I'm hoping it's really big, fun, and hard. http://ds.ign.com/articles/688/688902p1.html Guess it's scheduled for release in May for Japan, meaning it will hopefully be here by fall. (edited by D3stiny_Sm4sher on 02-15-06 10:49 AM) |
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Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6432 days Last view: 6431 days |
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This game looks so awesome. I love the Super Super Mushroom! It's like playing Paper Mario's Bowser stage over again, minus the fire-breathing. Maybe they'll even have some kind of secret Super Fire Flower... | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6442 days |
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Nothing I haven't seen or heard before. Guess we'll just have to wait for it to be released. | |||
Zem Permabanned. Flaming, trolling, reregistering. Since: 11-18-05 Last post: 6754 days Last view: 6754 days |
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videos
I forgot all about this the bottom video I've already seen; it was up before the DS was out the other two are interesting, particularly the second one down. in the top video, the guy playing it sucks. |
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Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6432 days Last view: 6431 days |
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It's really cool how the enemies can now get items. I wanna feed them mushrooms on purpose. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6442 days |
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I wanna feed em with poison mushies. Mwuhahaha! | |||
Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6432 days Last view: 6431 days |
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I wanna feed 'em Fire Flowers! That'd be awesome. I somehow doubt that's possible, though. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6442 days |
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I wonder if they'll even include poison mushrooms. Since the Lost Levels, no Mario platformer has had them. | |||
Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6432 days Last view: 6431 days |
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I hope so.
They need Poisonous Fire Flowers. You'd shoot out purple clouds that cause enemies to grow and/or breath fire. That would so awesome. |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6442 days |
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Somehow I doubt that they'll do that, but it would be cool. It would also be good if they included a flight powerup like capes or racoon tails. | |||
Ti-Oui Newcomer Since: 02-18-06 Last post: 6793 days Last view: 6793 days |
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You should see those scans too. It's newer and it shows alot! Well, from my point of view.
http://www.jeux-france.com/images4_3026.html |
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Clockworkz Birdon Since: 11-18-05 Last post: 6431 days Last view: 6431 days |
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I see it's all sprite based. Interesting; I thought it would be 3D models instead | |||
Zem Permabanned. Flaming, trolling, reregistering. Since: 11-18-05 Last post: 6754 days Last view: 6754 days |
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Originally posted by Ti-Oui Screens that caught my attention: That environment looks pretty sweet. Hey, I know you! The number of different environments seen in these videos/images indicates that this game is rather large. I hope so. I really, really hope it's at least as big as SMW. I don't like short games with no replay value, even if they're really awesome the first time through. They make me go =(. Kirby Canvas Curse is an example. Now that I've unlocked all the secret things, there's not much to do. Replaying the levels gets old pretty quickly, and there's no way I'm going to get the remaining medals... edit: clockworkz, the characters are 3D models, as you can see in the videos. (edited by Zem on 02-18-06 04:08 PM) |
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FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6431 days Last view: 6431 days |
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That's what I thought of SMW2: YI. Too small, not enough replay value. Now SMB3 and SMW1 are games worth the attention.
And on the subject of New Super Mario Bros.... Ailure pointed out that the word "New" might be dumb after a while. Perhaps it'd be called something different, SMB5 perhaps (or maybe only SMB5 in Japan, SMB4 to the Western World). Hell, Return of the Super Mario Bros. isn't so bad either. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6431 days |
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I'd like to see a return to the classic style of Super Mario Bros. No collect-a-thons or saving (although that might be asking for a bit too much), just pure gaming with nothing else to worry about. This looks promising. | |||
Zem Permabanned. Flaming, trolling, reregistering. Since: 11-18-05 Last post: 6754 days Last view: 6754 days |
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I'd prefer the SMW model: multiple exits, an interesting overworld map with lots of secrets, the ability to replay levels... | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6431 days |
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Originally posted by Zem That's my second favorite style, but I say "no saving" because it encourages me to play through more often, rather than casting it aside after finishing with it 100%. Multiple exits/routes would be a nice thing to see, though. I'd be fine with that. |
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