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Acmlm's Board - I3 Archive - The Pit of Despair - Advice for new SMW hackers! | New poll | | Thread closed |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6433 days |
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Originally posted by YosterOriginally posted by legomanOriginally posted by Swedishmartin WTF???my hacks is not joke! my ALL hack wath is not joke: pacman advanture super mario 5 COOL SUPER MARIO WORLD super mario: mystery in purple coin's! super mario dangerous mission super mario dangerous mission 2 uber crazy super mario world (I not sure, but this is joke hack) super mario: inbossible mission (sml 2 hack) super mario: 7 mission's lode man (lode runner hack) |
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ZTaimat 260 Since: 11-19-05 Last post: 6499 days Last view: 6433 days |
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Now now guys, no need to go crazy...
28) Before you begin editing levels, be sure you make the grey cement blocks square, and edit the castle gfx so those blocks are square. This will help ALOT with water. 29) Be sure if you use donut bridges, the ropes don't just hang in mid-air. #29 EXAMPLE: Much better than floating in mid air. Yes, all this my own custum stuff. 30) Shading helps. Edit some of the old GFX a bit so they look more 3D-ish. (Such as the old SMW cloud for example. #30 example: See the cloud? alot better than the old one, right? (edited by ZTaimat on 02-17-06 12:33 PM) (edited by ZTaimat on 02-17-06 12:37 PM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6433 days |
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Originally posted by legomanYou have to dedicate a lot of time to your hacks, legoman. You have 10 hacks !, and all of them are weird and bad. 31) Dedicate your free time to only one hack, not all. |
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insectduel Lantern Ghost Not welcome here anymore. Since: 11-18-05 From: Bronx, New York Last post: 6675 days Last view: 6470 days |
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32: DON'T put too much custom blocks in your hack. | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6433 days Last view: 6432 days |
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32b: This is because blocktool is fricken' slow with too many blocks. Wait for blocktool omega, then you can disregard this rule if you use that < 33. Standard worlds (fire, ice, water, etc...) alone WON'T cut it. Make an intereseting world, or make it stand out. Theme your worlds on something else than those standard themes. |
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Swedishmartin Micro-Goomba Since: 02-10-06 From: Sweden Last post: 6669 days Last view: 6669 days |
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Originally posted by peter_acOriginally posted by Swedishmartin I've actually tried that, belive it or not. Originally posted by andres Yeah. Legoman, before making "Extrem [sic] Island World Missio [sic]", read some basic mapmaking tutorials. Oh, and try your hacks before releasing so that you can make sure that there are no graphical glitches or that one level isn't impossible to complete. 'kay? I look forward to your next hack. Playable, maybe. Utterly laughable, probably. (edited by Swedishmartin on 02-17-06 01:38 PM) (edited by Swedishmartin on 02-17-06 01:38 PM) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6433 days Last view: 6432 days |
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If you hold Y and run, you can cross 1-block-wide gaps. I've done that before, so I know you can make it across those gaps. | |||
Swedishmartin Micro-Goomba Since: 02-10-06 From: Sweden Last post: 6669 days Last view: 6669 days |
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Originally posted by Sukasa + Not if they're in a long line. |
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smwedit Red Paragoomba Since: 11-18-05 Last post: 6618 days Last view: 6434 days |
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You can only run across one-block wide gaps if you pick up enough speed to, otherwise you can't. | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6434 days Last view: 6432 days |
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If you're having problems running across one block gaps even while running (and picking up the necessary speed), just use the spin jump. It's a lot more controlable than a normal jump. Sheesh.
Incidently, if the boost block is used, you can run across a huge gap. I forgot how big said gap was, though. (edited by asdf on 02-17-06 03:19 PM) |
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Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6432 days Last view: 6432 days |
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Originally posted by Swedishmartin Rifk, newb x 2 for sucking at Mario World. Hehehe! For the good hacks, the difficulty levels are indicated when posted. You can very well expect these "death traps" in them. So if you're that intolerant of hard hacks, don't play them. The slopes are avoidable still. Merely an obstacle. 34) No psycadelic palettes that'll burn eyeballs and make children cry. 35) Don't post .smc files!!! They are illegal! (I cannot believe no one has posted that yet) 36) Don't post .bmps of your screens, they take waaay too long to load. Instead, use .pngs. 37) Don't make a thread about your non-existent hack. "I am going to make a hack..." BULLSHIT! NO ONE CARES! |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6433 days |
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legoman, you have a lot to atone for! Time is the key to a hack! | |||
LocalH Paragoomba Since: 11-20-05 Last post: 6671 days Last view: 6671 days |
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Everybody's forgotten the most important rule:
38) You can ignore any of these rules, as long as your hack is still awesome. |
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Swedishmartin Micro-Goomba Since: 02-10-06 From: Sweden Last post: 6669 days Last view: 6669 days |
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Originally posted by [GGS I mean something ALOT harder, something like this: x*OOO xxx OO xxxxxx ^*xxxx * - Note block ^ - Spike(s) O - Normal ground x - Space So you'll have to time it EXACTLY so you go between the spike and note block. As you also should know, you have horizontal speed when the block is in the "stretch" state (about to fling you away.) In that state, you can hit the spike and die. If you don't move so much you'll collide with the down side of the upper note block, so you'll get shoved onto the spike. And die. K? |
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FPI Coney Since: 11-18-05 From: Germany Last post: 6434 days Last view: 6446 days |
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Originally posted by LocalH I think I absolutely agree with that. Some of this advices are helpful, of course, but in some way this list is also a limitations list, some kind of "make what we want" - no, you should do what you want. If you start hacking SMW, the chances are good, that you have some kind of vision or whatever of what you are planning to do...so, make your own thing. |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6443 days Last view: 6443 days |
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33. If you know how to use SNESSOR, custom music is really cool. (Someone needs to put Super Metroid music and gfx in their hack) | |||
ZTaimat 260 Since: 11-19-05 Last post: 6499 days Last view: 6433 days |
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Originally posted by Sukasa + Actually your wrong. I know how to do it proporly. In order to run across 1-space gaps without falling off EVER, hold down the run AND jump button and go across. the game thinks you were trying to jump onto the platform and jumps you up on to it, keeping you from falling... unless you release either of the two buttons or stop moving. |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6443 days Last view: 6443 days |
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You shouldn't fall off 1 or 2 gaps if you are at full speed (ie. outstretched arms) | |||
Crysillion Red Paragoomba Since: 01-10-06 Last post: 6783 days Last view: 6783 days |
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I don't mean to go off-topic, but stop bashing legoman for trying to make a good hack. He's new to it. I'm new to it, shit. I -still- don't know how to insert custom blocks and gfx, nor how to make them. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6433 days |
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Ouch! |
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Acmlm's Board - I3 Archive - The Pit of Despair - Advice for new SMW hackers! | | Thread closed |