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Acmlm's Board - I3 Archive - The Pit of Despair - Super Mario Bros: The Castle | New poll | | Thread closed |
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Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6432 days Last view: 6431 days |
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Originally posted by Synthrax + Really? It will have 2-player mode! I cannot believe it! ZOMG! Did you haxx0r teh asm to maek it soooo cool!? *harf!* Lol, that's as redundant as saying, "Your spaghetti will even have noodles in it! Can you believe it!?". |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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sorry but, MARIO LOOKS UGLY!! | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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Originally posted by [GGSI think that itīs only a custom block. |
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Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6431 days Last view: 6431 days |
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Originally posted by andresOriginally posted by [GGSI think that itīs only a custom block. Just a wild guess here, but I think he was being sarcastic. By the way, hack looks good. |
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Chaos Force Just drifting by... Since: 11-17-05 Last post: 6436 days Last view: 6432 days |
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Originally posted by GGS Cruel Justice Note that I said, "co-op mode" not "2-player". I specificly said co-op mode, to try and suggest that 2 people will have to cooperate to get though the level.... Originally posted by legoman Well, I'm up for some constructive criticizium. How about you try suggesting how to make it better? (edited by Synthrax + on 02-16-06 12:09 PM) |
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Yoster Red Koopa Since: 02-03-06 From: Holland/The Netherlands Last post: 6532 days Last view: 6532 days |
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This looks really cool,especially the graphics. I also like the idea of a co-op mode, this looks promising I'm looking forward to a demo. | |||
Tatrion <_<; Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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Are you going to make it possible to be completed solely as one player as well, (Disregarding the fact that I could just set both inputs to the same buttons), for us lonely dips? (i.e me) | |||
Sickness Red Goomba Since: 01-25-06 From: NL Last post: 6764 days Last view: 6764 days |
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it looks promising, when can we expect a demo? | |||
Chaos Force Just drifting by... Since: 11-17-05 Last post: 6436 days Last view: 6432 days |
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Because the game is basicly only one level, I probably won't release a demo. But if I continue working on it at the speed I am now, maybe I'll finish it by the end of the month.
Originally posted by RPG Eater + Of course. The co-op mode, is only kind of a side quest... (edited by Synthrax + on 02-17-06 09:20 AM) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6432 days Last view: 6431 days |
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Originally posted by FreeDOS + Try using a Logitech Wingman 2 or soemthing... I use that, and it works quite well. It's got more buttons than an SNES controller, so I added a bunch of commands to it. Techomaki: Do you want me to look into making the player switch happen in the pause loop for you? (pause screen menu) |
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Chaos Force Just drifting by... Since: 11-17-05 Last post: 6436 days Last view: 6432 days |
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Who the hell is Teckomaki?
That would be pretty awsome if you could switch at the pause menu, but then I'm probably have to change all my levels around... |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6442 days |
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Whoa, we're knee deep into the code now. A pause menu would be awesome, especially if you can switch players. (edited by Clockwork JB on 02-17-06 07:18 PM) |
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Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6432 days Last view: 6432 days |
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This has some neat concepts in it. The hatless Mario reminds me a lot of ROTMK 4. Also, if he's not going to be Li'l Mario, you ought to asm hack the Hatless so that he can also spin jump through turn blocks.
I like the idea of co-op in a one-level game. I'll definitely have to check into this. |
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Chaos Force Just drifting by... Since: 11-17-05 Last post: 6436 days Last view: 6432 days |
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Got an updated pic. I fixed the grass and ground as well as made a new bg.
Comments? |
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Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6433 days Last view: 6433 days |
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Originally posted by Synthrax + Looks nice! |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6433 days Last view: 6431 days |
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It's a different spin on things. I suppose the concept is all right. The graphics are tolerable, but not perfect. The grass in the foreground just doesn't look right, especially with the new background. Other than that, it seems like a good idea. If you handle this correctly, this hack may turn out well. | |||
Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6444 days Last view: 6431 days |
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I don't really like the idea of only one straightforward level.Besides, sometimes I save state in the middle of death. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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Nice, geat work ! | |||
Chaos Force Just drifting by... Since: 11-17-05 Last post: 6436 days Last view: 6432 days |
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Originally posted by Sparx Originally posted by Synthrax + Not to mention, there is also the rewind key... |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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Originally posted by Sparx There is another option. Zsnes has a key for "rewind in the past". Open Zsnes, choose the menu "Misc", and now, the option "Game Keys". In the list of "Misc toggles", says "Rewind key", click on the box and choose the key for the rewind. Now, reset Zsnes. If you are playing a game/hack and you die, press that key, itīs magical !. |
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