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Acmlm's Board - I3 Archive - The Pit of Despair - Clockwork Adventure - SMW hack | New poll | | Thread closed |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6443 days Last view: 6443 days |
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My first hack, which I started working on a week ago, Clockwork Adventure stars a new look Toad (See screenies), who is tasked with retrieving the seven magic gears which were stolen by the birdos and hidden throughout the land of Clockwork Island. Thanks to Peter_ac for his SMB3 Graphics and Smallhacker for his fantastic tools
Screenshots: |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6434 days Last view: 6432 days |
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Hey, it's Toad. Always liked that guy. One thing you should do, though. Remove the exclamation point in Toad's name above the lives counter. It'll look better without it (considering it is centered, of course). | |||
Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6465 days Last view: 6464 days |
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Hey, pretty cool. just one question. is the yellow toad in the second screen supposed to be invincible or have fire power? other than that, looks awesome. ca't wait to play! | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6443 days Last view: 6443 days |
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I was considering removing the !. I am still trying to hack the GFX file that contains the original graphics that were used for marios name. I am also working on the overworld and importing some graphics from SMB2. I will have a demo soon.
EDIT: Zachio, the toad with the red coat has fire power. (edited by Clockwork JB on 02-14-06 08:38 PM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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The status bar is kinda bright... It has no soft colors. Might want to change that a bit? | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6443 days Last view: 6443 days |
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I kinda like the white hud though. Only time it could cause problems is on a white bg. | |||
Glyphodon Since: 11-18-05 Last post: 6473 days Last view: 6453 days |
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Not with black outlines. Hooray for a readable HUD!
But the exclamation point is the best part. Anybody can be Toad. That dude from The Wind and the Willows, one of those thousands of dudes just hanging around who are somehow different from the one guy you played as in SMB2, Toadsworth, the Battletoads, anybody. I could walk up to somebody and say, "Hey! I'm Toad!" and everybody'd be "Whatever, freak." But, now, "Toad!" is charismatic. You leave people wondering. If you say "Hey, I'm Toad!" do you mean your name is Toad! period or you name is "Toad"!? See, when using it with a question mark it gets even better. But that's not all. Just see what it's like to say Toad! with an interrobang. Toad!‽ Yeah. That's awesome. I'd have to say that the choice of an exclamation point is far more impressive than all your rips combined. I've seen all those rips done by others for other hacks, but I've never seen "Toad!" before. That's how lame All-stars rips are. Boo. (edited by Glyph Phoenix on 02-15-06 02:56 PM) |
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Radiation UFO Since: 11-19-05 From: Techno City, The Moon Last post: 6493 days Last view: 6432 days |
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Uh, the tree in the third shot sort of floats over the ground. And the entire third shot is pretty boring anyway and the ground looks really out-of-place with the background. I suggest you either change the background or change the foreground to have more (non-floaty) trees. | |||
BlindTheThief Red Paragoomba Since: 11-18-05 Last post: 6683 days Last view: 6683 days |
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Y'know, I impaled Toad in my current hack in the works. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6443 days Last view: 6443 days |
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Originally posted by Radiation Actually, you'll find that if you play the level, everything flows quite nicely. And dont have a go at me about things frloating above that grass, Nintendo made the same mistake in the Snes version of SMB3. If Nintendo can get away with floating foliage, then so can I. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6437 days Last view: 6432 days |
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I like this, but I agree with Alastor....the status bar is an eyesore. You need some darker colours (I personally prefer dark red )
I like the concept of Toad, and the level design. Those look good. All in all, nice work so far |
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Glyphodon Since: 11-18-05 Last post: 6473 days Last view: 6453 days |
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Originally posted by Clockwork JBOriginally posted by Radiation That's BS. First off, Nintendo coded the whole system and it was most likely rushed for a deadline. You, who have all the time in the world and edit only levels and graphics, should not be making their mistakes. Second, Nintendo's made so many mistakes in Super Mario World that I can't even say I like the game. I bet Nintendo's mistakes have bothered others, too. So don't freaking make them. |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6443 days Last view: 6443 days |
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Alright, alright, I'll get round to fixing the trees at a later stage, but it isn't very high on my list of priorities for this hack. Btw, expect to see a demo and some more screenies soon. | |||
Chris Spiny Since: 11-17-05 Last post: 6542 days Last view: 6542 days |
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The hack looks pretty okay to me, Clockwork JB. It's great to see that Toad is in there. | |||
Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6443 days Last view: 6443 days |
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Originally posted by Chris Thanks for the vote of confidence Chris. Unfortunately, there's still lots that needs doing, but as always, school, work, family, friends and all that comes first. The list goes something like this: Toad sprites - 85% Overworld - 0% Enemy sprites: 90% BG and FG tilesets - 27% (Worked that one out with calc) ASM Hacks - 45% Misc GFX - 10% Demo Release - 85% |
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drumgamer101 Micro-Goomba Since: 02-15-06 Last post: 6701 days Last view: 6701 days |
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Hey, I may try this at some point, sounds good. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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I personally don't see what the "it looks okay" thing is based on. Apparently the graphics don't suck but I know nothing of the level design except that it isn't worse than wario world.
I maintain that screenshots are not an accurate way to judge a hack. |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6443 days Last view: 6443 days |
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Originally posted by Alastor the Stylish Well, you can judge the hack for yourself shortly. As I stated previously, the demo is about 80% done. I'm working on it this very moment. |
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