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Acmlm's Board - I3 Archive - SMW Hacking - ASM hacks / Custom Blocks / Custom Sprites Requests | New poll | | |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Instead of having multiple threads, please post your ASM hacks / custom blocks / custom sprites requests here.
Don't reqest the same thing again if nobody makes it for you. Don't post it in a separate thread if nobody makes it for you. Don't complain if nobody makes it for you. (Even if you really need it) Learn how to do it yourself if nobody makes it for you. (edited by Smallhacker on 11-22-05 12:11 PM) (edited by Smallhacker on 11-22-05 12:11 PM) (edited by Smallhacker on 11-22-05 12:12 PM) (edited by Smallhacker on 08-05-06 05:32 PM) |
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blackhole89 Moronic Thread Bodycount: 17 (since 2006-08-21 09:50 EST) F5 F5 F5 F5 F5 Since: 12-31-69 From: Dresden/SN/DE Last post: 6432 days Last view: 6430 days |
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Hmm. I would rather plead for this going into basic SMW hacking... but oh well. | |||
golden goomba Red Goomba Since: 11-18-05 Last post: 6779 days Last view: 6779 days |
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Requrest: i need a block how adds a power star in the item box (edited by golden goomba on 11-22-05 12:21 PM) |
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spel werdz rite Since: 11-19-05 Last post: 6431 days Last view: 6430 days |
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Originally posted by golden goomba Block 340 in BlockTool. Smallhacker, you might want to mention that people should check the Blocktool blocks before making a request. Request: A block that is only slippery when you're touching it. (edited by spel werdz rite on 11-22-05 12:31 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6430 days Last view: 6430 days |
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Originally posted by spel werdz rite You will need two block for this, one that enable the slippery level flag(by writing a non-zero value to 7E0086)and one to disable it (by writing zero to 7E0086) (edited by Bio on 11-22-05 03:57 PM) |
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spel werdz rite Since: 11-19-05 Last post: 6431 days Last view: 6430 days |
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Originally posted by BioOriginally posted by spel werdz rite Like the ones in Blocktool? If so, I think I will use the slippery level block and surround it with the disable slippery level blocks, that way it's only slippery on that block, I'll try it out. |
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Lemon de man 150 Since: 11-17-05 From: Castle Koopa Last post: 6528 days Last view: 6431 days |
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I've been requesting Rain\Snow that used in Super mario Bros. the Lost Levels Deluxe | |||
Cirvania Cyball I guess this is as close as Xkeeper will get to spell it right. :< Since: 11-17-05 From: The Island of Puerto Rico. Last post: 6432 days Last view: 6430 days |
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I want a Metroid timer with LevelASM. |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6430 days Last view: 6430 days |
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Originally posted by BioOriginally posted by spel werdz rite Actually, the best way would be to use a very simple LevelASM and custom block combo. The block would simply write a value to a RAM address when Mario stands on it, and the LevelASM code would constantly check that address and either set or clear the slippery flag accordingly. Something like this: BLOCK LDA #$01 STA $addr ; set "slippery block" flag RTS LEVELASM LDA $addr ; load "slippery block" flag BEQ end ; if zero (not standing on slippery block), skip routine STA $86 ; set the real "slippery level" flag STZ $addr ; clear the "slippery block" flag, in case Mario is no longer standing on one : end RTL Unfortunately, custom block code is not run if Mario is standing on the edge of a block (the default block behavior takes over in this case). I don't know if this would be a problem when running across a platform made of multiple slippery blocks... |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6430 days Last view: 6430 days |
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Yes, except it should reset the slippery flag when you're not standing on one. Just take out that BEQ. | |||
spel werdz rite Since: 11-19-05 Last post: 6431 days Last view: 6430 days |
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Request: A block that hurts Mario regardless of Star Power.
Blocktool has a block that hurts Mario if he doesn't have a Star, and I made a block that hurts Mario only if he has a Star, but I can't combine them. Question: Why do reloc offsets in Blocktool use hex while everything else uses decimal? |
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Kailieann Since: 11-18-05 Last post: 6430 days Last view: 6430 days |
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Why does blocktool use decimal at all? What possible purpose could that serve? | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6430 days Last view: 6430 days |
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Originally posted by HyperHacker ...d'oh! Note to self: do NOT write ASM code when lacking sleep. Originally posted by KailieannProbably just a limitation of the language jonwil used (Delphi!@#$%). Or, more likely, a limitation of jonwil himself... |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6543 days Last view: 6543 days |
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what a about modifying what sprite comes out of the Bullet Bill shooter with LevelASM? would it be possible? (jea i know everything is possible...but wloud it be hard?) | |||
Kailieann Since: 11-18-05 Last post: 6430 days Last view: 6430 days |
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You could try using the sprite-creation routine | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6543 days Last view: 6543 days |
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i'm afraid i don't have enough asmknowlegde to understand it, sorry | |||
spel werdz rite Since: 11-19-05 Last post: 6431 days Last view: 6430 days |
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Does anyone know how the Changing Block in Blocktool works on a technical level?
I want a block that changes to the next map16 after you pass the Special World. |
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Kailieann Since: 11-18-05 Last post: 6430 days Last view: 6430 days |
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That won't work.
Block code only executes when a sprite touches it. You can have a block that changes when Mario hits it after passing special world, but blocks won't just magically change once a condition is met. |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6430 days Last view: 6430 days |
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actualy kalieann,you CAN do this with custom block,but you will need LevelASM and the on/off flag
LevelASM LDA $special world flag STA $On/off flag RTL custom block LDA $On/off flag CMP #$00 BEQ #$08 LDY #$00 LDA #$25 STA $1693 RTS LDY #$01 LDA #$30 STA $1693 RTS now just made a ON/OFF animation for the block in LM,I know this way is un-professionnal,but that the easiest way to do it (edited by Bio on 11-26-05 12:53 PM) (edited by Bio on 11-26-05 12:54 PM) (edited by Bio on 11-26-05 04:38 PM) |
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spel werdz rite Since: 11-19-05 Last post: 6431 days Last view: 6430 days |
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Originally posted by KailieannWell do you at least know how it works? I have every block pretty much figured out in Blocktool except those with reloc offsets. |
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Acmlm's Board - I3 Archive - SMW Hacking - ASM hacks / Custom Blocks / Custom Sprites Requests | | |