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11-01-24 02:20 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - Sub-Screen Boundaries New poll | | Thread closed
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Alpha Axl

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Since: 01-23-06
From: Saugus, Massachusetts, USA

Last post: 6854 days
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Posted on 01-24-06 11:59 AM Link
I'm making a level that goes past the Sub-Screen Boundaries for the first level (left of Yoshi's house). Every time I play it doesn't show the high part of the level, how can I change the Sub-Screen Boundaries? Thanks.
Sukasa

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Since: 11-17-05
From: Somewhere over there

Last post: 6466 days
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Posted on 01-24-06 12:07 PM Link
Actually, you don't change those boundaries. Instead, go to the level header diaog (the mario head icon), and change the vertical scrolling register to "Vertical scroll at will"
Alpha Axl

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Since: 01-23-06
From: Saugus, Massachusetts, USA

Last post: 6854 days
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Posted on 01-24-06 12:33 PM Link
I tried that before, doesn't seem to work.
Sukasa

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Since: 11-17-05
From: Somewhere over there

Last post: 6466 days
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Posted on 01-24-06 12:39 PM Link
Really? Those boundaries don't actually control scrolling, they're used for mainly sprite placements and that, AFAIK.

Can mario jump up to those areas, just the camera doesn't scroll up there with him?
Alpha Axl

Micro-Goomba


 





Since: 01-23-06
From: Saugus, Massachusetts, USA

Last post: 6854 days
Last view: 6854 days
Posted on 01-24-06 12:47 PM Link
Yeah...it's like it's the very top of the level, but it's not
Sukasa

Birdo
Not quite as active as before.
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Since: 11-17-05
From: Somewhere over there

Last post: 6466 days
Last view: 6465 days
Posted on 01-24-06 01:01 PM Link
That's right screwed.

Try copying the entire layer 1 level by selecting it all, then going cntl + C.

Then press cntl + delete, click yes, and then paste the layer 1 level back into the level, put the sprites back in, and try again.

Also try using a different level- I can't make heads or tails of why SMW would do that...
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