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0 users currently in The Pit of Despair. |
Acmlm's Board - I3 Archive - The Pit of Despair - ZOMG hacked in new animations | New poll | | Thread closed |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days |
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Originally posted by asdfI did, but I didn't change its ASM pointer, just some flags (can't be killed by cape/fireballs). Aside from "graphic bytes" 2 and 3, the two Chucks are identical, so I really don't know what's going on... |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6432 days Last view: 6430 days |
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BMF, when you played around with the second Chuck's settings, did you change his two graphic bytes? Maybe the Pirhana leaves read from those two bytes or something. | |||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6446 days Last view: 6431 days |
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Originally posted by Sukasa ...upon seeing this conversation, I'm now starting to fear that using sprite 12 for Goombas may have b0rked my hack for the 25342th time =( Is there a way we can increase the sprites we can use? Like, from FF to 1FF? EDIT: YAY NEW SCREENS TIME So with BMF's patch, the tile used for upside down pirahnas in the cave sprite set is unused, as I'm using the same tile in a more global location. What to do with the new space? Here's my Buzzy Beetle: Trasher made me an awesome turning animation: Also, Trasher is working on a custom tileset that will rock so much, words cannot describe the awesomeness (edited by Techokami on 01-23-06 02:09 PM) (edited by Techokami on 01-23-06 10:08 PM) (edited by Techokami on 01-23-06 10:15 PM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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The Trasher is that guy that has ripped the beta GFX of Mario ? | |||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6446 days Last view: 6431 days |
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Originally posted by andres Yup. Also made Ninji Saga. =] |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6446 days Last view: 6431 days |
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Anyways, new screenie! Sprite courtesy of Xander. You rock man =] |
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captain Qball Goomba Since: 11-17-05 Last post: 6632 days Last view: 6632 days |
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That buzzy beetle is sweet. On another note, I always thought the black area on buzzy beetles was a nose. Now that I see that turning animation, I realize it's actually a hole for eyes! | |||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6446 days Last view: 6431 days |
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Originally posted by captain Qball Actually, the SMB3 style gives spinies and buzzy beetles black heads. o.o |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6446 days Last view: 6431 days |
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NEW SCREENS WOO YEAH So I was clearing out some rigid, hard-to-use graphics that were originally for the pipe bends on SMB3 pipes (which were removed for overall glitchiness) with the box platforms from SMB3. After being creative and removing the screws on the four corners and making a rather nifty anti-aliased block, I got an idea. Switch Palaces. As you can see, there is some anti-alias action going on down there. =] I worked on some Map16 to use different palletes, so I can have a color per palace now. Yes, I know the FG and BG clash, but I was just testing... |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Yes, I have differents colors for the Switch Palaces in my hack too, it... looks better. | |||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6446 days Last view: 6431 days |
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Originally posted by andres Heheheh =] |
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Radiation UFO Since: 11-19-05 From: Techno City, The Moon Last post: 6492 days Last view: 6431 days |
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This hack is looking prettiful. I give you an "A" for anti-aliasing. Hope you finish it soon, maybe! | |||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6446 days Last view: 6431 days |
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Originally posted by Radiation I'm trying to finish this by the end of the year Though some graphical assistance will surely push this along ;D |
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The Kins Hoarder Since: 11-18-05 From: Hurf. Last post: 6445 days Last view: 6431 days |
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Originally posted by TechokamiHello dearies!Originally posted by andres Yeah, I made a quick little tileset for Techo, and I'll probably make ANOTHER one. BECAUSE I'M LIKE THAT. Lemme know if you need anything man. |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6446 days Last view: 6431 days |
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Originally posted by The KinsOriginally posted by TechokamiHello dearies!Originally posted by andres Check your PMs on MFGG. We'll make hacking history with it |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6446 days Last view: 6431 days |
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New screenies! =D
A forest level that starts in a familiar... wait. New SMB graphics? IN A SMW HACK? JHVSSVSSHSJKSKWHBFLH (thanks Trasher for rips) Custom pipes, I made these years abo but sucked for an unknown reason. It was because the shading was reversed O_o |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Amazing ! | |||
Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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Originally posted by Techokami Man... I did something like this about a year or so ago myself, except... I never showed it to anyone. Nice pipes, btw, but the border's a bit thin. |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6446 days Last view: 6431 days |
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Thin, huh? Let me see what I can do...
Well, to be honest it looks better with the thin borders. (edited by Techokami on 02-03-06 03:57 PM) |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6446 days Last view: 6431 days |
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NEW SCREENSHOT
By Eno and Trasher |
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Acmlm's Board - I3 Archive - The Pit of Despair - ZOMG hacked in new animations | | Thread closed |