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Acmlm's Board - I3 Archive - The Pit of Despair - Hopefully simple MWR help with sprite mappings | New poll | | Thread closed |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6447 days Last view: 6432 days |
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Please look down a few posts.
So, how do I alter sprite mappings in MWR? I'm hoping to use the following setup (using locations via Lunar Magic's 8x8 editor): Frame 1:
Frame 2:
Death frame:
EDIT: Look down a few posts. (edited by Techokami on 01-16-06 05:48 PM) |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Sorry. MWR doesn't support editing sprite tile maps. (The thread "Sprite creation" in the archive by mikeyk contains all the info you need, except for the dead goomba tile, which can be found in one of my posts in the archive rom map.)
I have to make a sprite tilemap editor some day... |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6447 days Last view: 6432 days |
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Well I sifted through the archive, didn't find anything because there is no such thing as search =/
I'll keep digging... EDIT: Yep, nothing. (edited by Techokami on 01-09-06 06:17 PM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6545 days Last view: 6545 days |
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xE933 Siquishable Goomba tile | ||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Sorry. I was in a hurry yesterday and didn't have time to look up the offsets.
9DA8: Goomba walking frame 1 9DA9: Goomba walking frame 2 9DAA: Goomba turning frame Goombas will use the first two sprite pages. In order to make them use the bottom two ones, set Goomba's Graphics Byte 1 to 05. |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6447 days Last view: 6432 days |
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Originally posted by Smallhacker Okay, looks like this will help me out. Thanks =) |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6447 days Last view: 6432 days |
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Bump, I got around to doing this...
Smalhacker's info was helpful, however now I need to re-map the tiles that now belong to the SMW Goomba (right now it looks like glitch, IE the hint block then a frame of the shell-less blue Koopa) Ghettoyouth's info wasn't very helpful; when I changed the byte in a Hex editor, stomping on a Goomba generated SNES crashy goodness EDIT: Well, I think I can get it to work on a fresh ROM... blimey. Well time to migrate everything... thank you guys EDIT2: Okay, how can I change the mappings for the Shell-less blue Koopa and message block? (edited by Techokami on 01-16-06 01:27 PM) (edited by Techokami on 01-16-06 05:46 PM) |
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