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Acmlm's Board - I3 Archive - General Gaming - Shyguy made a Good Future in Acmlm Zone 1 | New poll | | |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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So, Sonic CD. It is awesome. You go through these levels and you run past these Past and Future signs to time travel if you're at top speed long enough. You'll see the future is either unorganized, dark, and robot-ridden or is nice, clean, and full of Flickimals (small animals) depending on if you destroyed Metal-Holo and the Badnik Generator in the distant past. The past looks pretty cool for each level and even tells how the scenery has been made to look like the present form sometimes. Each timezone has similar, but different musics and depending on the situation of the future.
I played this my first time just yesterday. By downloading the rom, but still. I am in love with this. I want to see more games like it. This is a level in this game called starlight speedway. It's like a city sorta setting. This is the past in the same area. Gotta love that monument building. Th-this is the same area in a future where the machines weren't destroyed. It looks like the deep south. (edited by Shyguy on 01-13-06 12:10 AM) |
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Thexare Metal battleaxe Off to better places Since: 11-18-05 Last post: 6431 days Last view: 6430 days |
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If you've got a Gamecube and would rather play on a console, get the Sonic Gems Collection. It's on there.
I'm not quite as fond of the game as most people, but maybe it's just because it's giving me some trouble in one of the levels. Metallic Mayhem, or something like that... |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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They revived it!? Wow. I should've gotten that then. Oh, well. More savestates for me! | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6430 days |
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You don't need to destroy that hologram device, FYI. Despite what some guides say, you still don't have to destroy that to get the good future. And it's called Stardust Speedway, not Starlight Speedway. (edited by asdf on 01-13-06 02:06 AM) (edited by asdf on 01-14-06 01:31 AM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Heh, I like how the shyguy is crying in the 3rd pic. It fits pretty well. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Originally posted by asdf Well, Yeah, you can get the time stones, but I like to accomplish the task of making the futures better by killing the machines. I'll get all time stones when I play again. And, the new Zone Font is like.... boring to try and read. Might be just me. So I was wrong because of that. Keep in mind I just started to play my first time a couple days ago. And thanks, HH. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6430 days Last view: 6430 days |
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The problem with Sonic CD is that the things you had to destroy to get good futures were hidden completely arbitrarily. It was totally against the point of go fast everywhere Sonic. At least in early sonic games with the chaos emeralds you didn't have to get them in EVERY SINGLE LEVEL asdf | |||
GeckoYamori Koopa Since: 11-25-05 Last post: 6446 days Last view: 6431 days |
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Or you could just get the 6 time stones and not worry about destroying those thingies. | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6430 days |
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Originally posted by Shyguy Well, I started to play my first time around eight years ago. It was my first Sonic game, too. Oh, and things go really quickly (getting the Good Futures) once you know exactly where you need to go. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6430 days Last view: 6430 days |
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Originally posted by GeckoYamoriBut that's the thing, doing so invalidates the other way to play, and that's just poor design. |
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Uncle Elmo Porcupo Loved up and ready to go :) Since: 11-24-05 Last post: 6447 days Last view: 6487 days |
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Sonic CD? It's almost the best 16-bit sonic ever..
Oh and if you're EUropean you can get SOnic Gems collection for the PS2. GO us. That Said the Japanese/European Soundtrack >>>>>> The AMerican one. I have the Japanese OST with my FROM (I also own 2 copies of the game, but both have the inferior OST). As for "poor design", nah it just gives you 2 reasons to play, that said most people still reckon that the Wacky Workbench level is the work of Satan. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6430 days |
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Exactly, Elmo. Personally, I couldn't get the time stones when I was younger, but I can easily get them all now. IIRC, I had them all by Quartz Quadrent Act 2. As I might add, that's sort of like saying Windows has bad design because there are multiple ways to do things; say close a window. You can use the X, double click the top left corner, right click on the toolbar and close it, ALT+F4, CTRL+W, etc.
And about the soundtrack comment...you're right. With the sole exception of the Stardust Speedway tracks (the past music is the same in both versions ), the American version's music stinks. What, with all the chanting women and all. They ruin Tidal Tempest's music completely. Hell, when using that argument, Tidal Tempest Bad Future is the track I often present as the biggest difference. The evil mood of the bad futures in the Japanese/European soundtracks just seems to fit the levels a lot better. The US soundtrack doesn't sound anything at all like something that would be in a Sonic game, except for Stardust Speedway (but in the case of that, both soundtracks are really good). (edited by asdf on 01-14-06 01:53 PM) |
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Schweiz oder etwas [12:55] (Dr_Death16); I swear, the word drama needs to be stricken from the dictionary, for I've heard it so many times, it will permanently be imprinted on my brain Since: 11-17-05 From: Kingston, Rhode Island Last post: 6430 days Last view: 6430 days |
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I like how nearly any discussion on Sonic CD quickly gravitates towards its soundtrack, which is remembered far more and with much more affection than its innovative (for a Sonic game) multi-branching style of play in its levels, a sight which has sadly never been repeated in a Sonic game.
Also, I liked it because I think it's a good bit harder than Sonic 1, 2, or 3. |
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Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6431 days Last view: 6431 days |
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The Japanese Soundtrack is better... And Sonic Gems's port has some problems (there is no separate underwater pallete, for example), so if you have a Sega CD I reccomend getting that version instead, plus you can have the Japanese music. Probably not worth it to go buy a Sega CD just for one game, though.
I really liked the time travel feature, and I disagree with the comment that it's too hard to find the robots in the past- I did it easily enough most of the time. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Originally posted by Imajin That's the funnest part of the levels. Plus, I'm kinda wondering why they had 2 seperate kinds of music in their sountracks when you can hardly hear the vocals anyway. (edited by Shyguy on 01-14-06 04:01 PM) |
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