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Acmlm's Board - I3 Archive - The Pit of Despair - SMW Returns 2 Finished? | New poll | | Thread closed |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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I have visited TK webpage, and I think that SMWR 2 has been finished. Well, here´s the link | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6431 days Last view: 6430 days |
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The first SMWR was soo much better. | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6544 days Last view: 6544 days |
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hmm i think smwr2 has better asm hacks and GFX than part 1.
the leveldesign is also good. |
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Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6431 days Last view: 6431 days |
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Level design = Great
ASM hacks = Great Graphics = Crap |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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It have diagonal Bullet Bills, faster Buzzy Beetles, and a generator of stompable Goombas (Ahh, I´m too stupid to know ASM ) (edited by andres on 01-13-06 08:40 PM) |
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Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6443 days Last view: 6430 days |
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Actually, it generates more than just Goombas. | |||
Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6432 days Last view: 6432 days |
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Don't forget about the screen scrollable pipes. (no, really) | |||
Tatrion <_<; Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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Do all of you guys know how to read Japanese then? I don't know a word/letter/character of it. It doesn't affect the gameplay obviously, but I would like to know the level names and such.
Also, the graphics aren't bad in my opinion. It's not like mine; which uses a mix of ExGFX workshop GFX, Original GFX, and small amounts of my own GFX. Basically, the graphics have got to be worse in mine I've only made it to the cave world - One thing I never liked was how extremely linear the SMWR series is. Very few secret exits. I like secrets myself, but that's just me. EDIT: Forgot a very simple grammatical pattern, making me sound like a caveman (edited by Tatrion on 01-13-06 11:43 PM) |
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Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6443 days Last view: 6430 days |
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I noticed that,too. Makes the game less fun... | |||
Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6431 days Last view: 6431 days |
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Originally posted by Xeruss Why, thank you for explaining your opinions! Especially like how you called the graphics 'crap' when they look like every other goddamn hack on the planet (yet you all praise "yay! another hack that uses the now-overused YI2 and SMAS graphics!" hacks). |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6430 days |
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Actually Xkeeper, I believe that pseudo-3D graphics are the new type of graphics that everybody seems to love. YI and SMAS graphics are pretty much standardized, and yet are somehow still in the "WOW! AMAZING!" section. Things from obscure games seem to be popular as well, but if it's custom-made or from a semi-popular game, it usually is looked down upon for some stupid reason. And this hack uses YI and SMAS graphics a lot, and it is being shunned for bad graphics. Ridiculous, isn't it? | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days |
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The hell? Is that my poison ASM hack?! (edited by BMF54123 on 01-14-06 04:31 AM) |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6430 days |
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Sure looks like it, now that you mention it. I remember the exact same thing being used in the Hot Springs in SMO. The poison effect is used during the Wendy Boss Battle, I believe. That was an interesting fight. By the way, while we're on the subject of the poison ASM hack, have you ever publicly released this? I wish to use a variation of it in one of the levels in my hack. If you care to know, without going into too much detail, the level will have you navigating a poisonous gas maze, sort of like that section of Hazy Maze Cave in SM64. (edited by asdf on 01-14-06 04:41 AM) (edited by asdf on 01-14-06 04:42 AM) |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days |
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Originally posted by asdfNo, and that's why this bothers me. He used both my graphics and my ASM code, without so much as asking me, or giving credit anywhere (unless it's in the end credits). |
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Rain Man Paragoomba Since: 11-18-05 Last post: 6566 days Last view: 6566 days |
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He appears to of made a Yoshis Island Returns, as well. Go check that out. | |||
insectduel Lantern Ghost Not welcome here anymore. Since: 11-18-05 From: Bronx, New York Last post: 6674 days Last view: 6468 days |
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The hack kind of OK and great ASMs and nice GFX. I need some of those.
Infinite Goombas/Buzzy Bettle Bullet bill shoots diagonaly. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Originally posted by insectduel kind of OK does not mean great. This needs to end somehow, so I have to tell you this. You've been getting the use of "sorta" and "kinda" all wrong in your reviews of hacks. kinda/sorta/OK means not that great but still alright. Please remember this. |
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Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6431 days Last view: 6431 days |
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Originally posted by XkeeperOriginally posted by Xeruss I suppose you have a point there, better put I hate the Mario land style FG's cause those were designed for game boy, games of a smaller resolution, and the palette does stand out a bit to much for my liking, the caves look fairly cool though... Now as for the post being made so short, I needed to get off the computer, cause we remain *sigh* the only family I know that still uses dial-up. As for my hack, I do plan to try to use some varying graphics, as I myself do get somewhat tired of the now standard graphics changes found in nearly every hack made nowadays... |
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ZTaimat 260 Since: 11-19-05 Last post: 6497 days Last view: 6431 days |
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Sorry for the little bump on this thread, but...
GFX : good and original at times. Level design : Great ASM : Kick-ass OW: Well, the over all OW design is good. but events.... are crap. there are many places where paths do not connect properly and on top of that, levels with two ways out are YELLOW. WTF!? I can't find any secret exits I know are there. anyone have a walkthrough or any idea on how to get to the lower floor of the cave or the dessert? |
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