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Acmlm's Board - I3 Archive - General Gaming - Mario & Luigi: Partners in Time | New poll | | |
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Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6433 days Last view: 6432 days |
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Everything bad in this game is greatly magnified in strength. The HP of the Bowser is the same as the last boss of Superstar Saga, and he's teamed up with a guy Spoiler: who has 1000 HP. It's insane.Baby Bowser |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Originally posted by Xkeeper That was pretty much what I thought of SS. We need a true SMRPG sequel. |
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mynameisbob Keese Since: 11-19-05 From: Look behind you, now look again. Last post: 6649 days Last view: 6649 days |
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Don't know if Square will make a sequal. If so, BRING GENO BACK.
I got the game Saturday and in one day, I get to the beginning of Gritsy Desert. Next day, I got to the beginning of Thwomp hills. Now, I'm near the end of Star Temple. I just can't beat the boss there. |
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Zem Permabanned. Flaming, trolling, reregistering. Since: 11-18-05 Last post: 6754 days Last view: 6754 days |
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Originally posted by HyperHacker I wouldn't mind that at all. But then, I don't know if squaretendo is as rocking as it used to be. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6431 days Last view: 6431 days |
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Super Mario RPG sucked. It just didn't feel Mario. It felt square. And not good square, like Chrono Trigger. Square like Final Fantasy everything. (edited by Alastor the Stylish on 01-10-06 06:19 PM) (edited by Alastor the Stylish on 01-11-06 04:12 PM) |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6437 days Last view: 6432 days |
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Originally posted by Alastor the Stylish I wouldn't go as far as "sucked", considering it started the whole Mario RPG thing. You are right in the way that it wasn't Mario - to me, it seemed too, well, realistic. But again, I wouldn't say it sucked. And there was a true Mario RPG sequel - Paper Mario 1 & 2 (ok, maybe they're not sequels, but they were pretty damn sweet) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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WTF? SMRPG rocked. By 'true' sequel I meant basically the same style. PM was great (haven't played PM2 ) but it didn't feel like a sequel; it wasn't the same at all.
It needn't be done by Square, if Nintendo can pull off something that feels the same. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6431 days Last view: 6431 days |
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Originally posted by HyperHackerI especially loved how you provided such clear examples that backed your point when you felt a general line of reasoning wasn't good enough. (edited by Alastor the Stylish on 01-11-06 10:31 PM) |
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Zem Permabanned. Flaming, trolling, reregistering. Since: 11-18-05 Last post: 6754 days Last view: 6754 days |
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Originally posted by Alastor the Stylish Hard to back up an opinion, though. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Originally posted by Alastor the StylishOriginally posted by HyperHackerI especially loved how you provided such clear examples that backed your point when you felt a general line of reasoning wasn't good enough. Well if we're going to turn this into a debate...
So yeah. |
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Zem Permabanned. Flaming, trolling, reregistering. Since: 11-18-05 Last post: 6754 days Last view: 6754 days |
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wtf
I agree with everything hyperhacker just said Something is clearly wrong here oh, one note:
These are actually fairly similar scales... 30-250 of 500 is 6% - 50%, and 2-35 of 50 is 4% - 70% so this point doesn't really make sense |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Problem was it tended to be toward the high end of the scale. And I just didn't like the feel of only having 20HP and doing 2 damage at a time. With a higher scale, there's more flexibility, but with such small numbers it's generally either a little damage or a lot.
In Paper Mario it actually wasn't too bad, either. M&LSS was worse, because if you didn't dodge attacks (which was often FREAKING HARD) you were essentially fucked as you get hit 5 times taking 3 damage each with no way to prevent it and only ~30 HP. Also those numbers are estimates. |
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Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6433 days Last view: 6432 days |
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MLSS battle were based on dodging a lot. I made that chart of the enemy attack values. They do get pretty strong. The final boss does about 43 damage (without defense, mind you). But still. Dang. When fighting Fawful, I took over 999 damage in a few turns. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6431 days Last view: 6431 days |
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Yeah... What pear said. Dodging was generally easy once you got the hang of any particular enemy's timing. Methinks you just suck at it. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Well that's just it, just as you start to get used to one enemy's timing, it does something completely different. Plus every enemy is different. I didn't care to keep playing long enough to get any good at it, it just pissed me off. | |||
Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6432 days Last view: 6432 days |
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OK, I take that back. I actually had more problems with standard enemies (like Tashroombas and such) than I did with the final(-final(-final)) boss.
I just needed to gain a few levels (to 28) and it was piss-easy. Seriously, red shells (and Mix Flowers) kick. ass. p.s.: the final(-final(-final(-final))) boss is the best boss ever. |
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Zem Permabanned. Flaming, trolling, reregistering. Since: 11-18-05 Last post: 6754 days Last view: 6754 days |
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The second-to-last boss's first form was way harder than any of the following ones. I didn't even have a proper badge equipped: I had the badge that makes bros. items free before you get hurt. (This is definitely the sexiest badge for killing all the non-boss mobs.) Since I had a tough time with the first form I thought I was screwed, but the next two forms were massively easy. Also, they were pretty awesome. I don't think this was that great of a game, but the last real boss was definitely an awesome fight (music-, setting-, and art-wise)
That applies to this game in general, though: the gameplay has some good points but hovers around so-so for long periods of time, but the music and art is pretty rad throughout. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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Mario&Luigi Superstarsaga was pretty good and the comercial made it look pretty much the same. | |||
Golden Yoshi Paratroopa Since: 11-17-05 From: Edison, NJ Last post: 6751 days Last view: 6751 days |
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I have to say, I am a bit disappointed with this game. For one thing, I got it Friday and I am near the final boss already. I just thought I got to the last part way too quickly. It took me longer to get to the final boss in SS. I loved SS for it's really awesome plot, plus there were a whole bunch of crazy disasters and troublesome situations that sidetracked the bros, which PIT seems to be lacking. It just seems that one thing happens after another, and nothing unexpected really happens.
I did like some parts of it though, the addition of the babies was cool, and I was happy to hear Mario and Luigi's gibberish talk again . The bros items were a nice little change from the bros attacks in SS, but those Smash Eggs were a bitch to use and I never was able to make them work, so I sold them all to buy better stuff . Anyway, this game was nonetheless entertaining but didn't match up to SS in my opinion. |
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Zem Permabanned. Flaming, trolling, reregistering. Since: 11-18-05 Last post: 6754 days Last view: 6754 days |
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Pff, smash eggs were simple to use once you figured out a simple landmark. The items I had trouble with were the ones that kept throwing random bros at you, like the trampolines and copy flowers. My consistent performance did not shit for damage, and when I did really well the damage only barely started to approach their non-continuous equivalents (the cannon thing and the mix flowers, respectively). Of course, the mix flowers were pretty much just overpowered. |
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Acmlm's Board - I3 Archive - General Gaming - Mario & Luigi: Partners in Time | | |