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Acmlm's Board - I3 Archive - The Pit of Despair - tlp editor problems | New poll | | Thread closed |
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kirbyhero Newcomer Since: 01-05-06 Last post: 6815 days Last view: 6815 days |
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My english isnt good but i try
i´ve Problems with the tlp editor when i load my rom from smw the tiles lock not got like they are chrashed or something please help |
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Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6463 days Last view: 6462 days |
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please give more information if you want anybody to help you. like did any error messages appear? | |||
Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6431 days Last view: 6431 days |
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Off topic: See I knew TLP sucks!
On topic: I suggest YY-CHR, but if you do want to use TLP, I think you're looking at the wrong bpp format, make sure it reads 4bpp SNES. Oh and don't load a ROM into TLP, try loading the extracted graphics from LM |
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Kailieann Since: 11-18-05 Last post: 6430 days Last view: 6430 days |
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Xeruss is right. Don't load the rom directly.
Use Lunar Magic to extract the graphic files and load those. Tile Editors interpret all data as graphical data, so what you're seeing is the actual code of the game being translated into graphical format. If you scroll down, you should be able to find the graphics eventually, but you'll need to make sure you have the right graphics format selected. By default the ROM uses SNES 3bpp format for the main graphics and GB 2bpp for the text, and the graphic files extracted by Lunar Magic use SNES 4bpp instead of 3bpp |
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Metal Knuckles Tendoru Since: 12-21-05 From: New Hampshire Last post: 6430 days Last view: 6430 days |
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Also, the palette won't be correct right off the bat, so the images won't just jump out at you. Find tiles that look like puzzle pieces, then edit the palettes until the tiles look familliar.
Off topic: TLP doesn't suck, or at least the fixed version. It works fine for me! =P |
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kirbyhero Newcomer Since: 01-05-06 Last post: 6815 days Last view: 6815 days |
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Thx You all helped me very good |
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