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| Acmlm's Board - I3 Archive - The Pit of Despair - Bowser's Return [SS] |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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Thanks for the nice comments.
@SoNotNormal: I don't think I could add them, because that wouldn't fit with the size then but who knows. I could at least give it a try. ![]() (edited by Smallhacker on 11-23-05 01:10 AM) |
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asdf![]() Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 5909 days Last view: 5907 days |
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| You could always put them in yourself at a reduced size. I've done much more complicated things than that, like getting two enemies that use the same section in the tile files to work together in the same level (for example, I got Volcano Lotuses and Parabombs to work together by giving the Parabombs a parachute that resembles the top of a lotus). | |||
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 5908 days |
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Originally posted by Ice Man I can be a beta tester plz? ![]() (edited by andres on 11-20-05 02:21 PM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 5908 days |
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Originally posted by andresOriginally posted by Ice Man and me can beta test you're hack! please! ![]() |
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Big Al Goomba Since: 11-19-05 From: New Jersey, USA Last post: 5948 days Last view: 5934 days |
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Wow! This is so awesome! Very unique. Love all the new gfx. I look forward to this one! ![]() |
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Riku![]() Sledge Brother Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly. Since: 11-17-05 From: Tompkinsville Last post: 5907 days Last view: 5907 days |
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Looks nice. I can't wait for this.![]() |
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Sparx![]() Waddle Doo Since: 11-18-05 From: San Diego Last post: 5920 days Last view: 5907 days |
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| I really need to play this. No matter how many times I look at the screens, I'm just can't stop dropping my jaw. They're just (perfect,awesome,amazing,aweing,wornderful). | |||
Link2006![]() Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 5916 days Last view: 5908 days |
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Originally posted by xxshaynee2xx Let's just hope the level designs and gameplay is just as good .
The screens look nice. Looking forward to playing this. I'd be willing to test this if you want. |
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ShadowTails![]() Grizzo Since: 11-20-05 From: C:\My Documents\ShadowTails\My House\My Room Last post: 5930 days Last view: 5907 days |
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| awsome, This hack looks very good, I wish all people would put this much time into hacks... That would be a better thing to see, Keep up the good work. | |||
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 5908 days Last view: 5908 days |
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| There's absolutely nothing wrong with using SMAS/YI graphics. Why do you think they're used so often? Because they rock, that's why. Of course it's nice to have others as well, but there's no reason to avoid them entirely.
I love these graphics, though.
-Awesome, but being able to jump up and slide down the slopes would kinda ruin the 3D effect and make it confusing.
Looks like a big cookie! ![]() |
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outbreakofevil0 Micro-Goomba Since: 11-21-05 From: Atlanta, GA Last post: 6255 days Last view: 6255 days |
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| I have to agree with everyone else, this is awesome looking! I can't wait to play it! | |||
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Kailieann Since: 11-18-05 Last post: 5907 days Last view: 5907 days |
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^ ^ ^ Those clouds had bloody well better have HDMA multilayer scrolling, or I swear there will be 86 different kinds of hell to pay |
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spel werdz rite Since: 11-19-05 Last post: 5908 days Last view: 5907 days |
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| Ice Man, these graphics give me hope in the SMW hacking community.
But those levels better be awesome. Originally posted by Yoshi master Aim's gun at Yoshi's head. *BAM* O.K. who's next!?
... Oh wait, I'm next. I just killed somebody!
Originally posted by Kailieann NAME THEM! ... no seiously.
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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| @Kailieann: Those clouds have multilayer scrolling.
Anyway, here's an update on Roy's Caslte..
![]() (edited by Smallhacker on 11-23-05 01:11 AM) |
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richyawyingtmv![]() Bouncy Since: 11-18-05 From: England Last post: 5909 days Last view: 5907 days |
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| That roy's castle shot looks awesome, apart from...maybe the star pattern is a bit too repetitive. Unless it scrolls, maybe that would make an effect but still. Maybe it needs some more variation.
Other than that, everything is pretty near perfect. (edited by richyawyingtmv on 11-22-05 04:52 PM) (edited by richyawyingtmv on 11-22-05 04:52 PM) |
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Shane Red Cheep-cheep Since: 11-18-05 From: IRELAND!!! Last post: 5919 days Last view: 5908 days |
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| Before I comment on this hack, richyawyingtmv, you have a really messed up layout.
Now, the hack looks great Ice Man
Great rips, maybe the best I've ever seen. EDIT: HEY, MY LAYOUT IS ALL MESSED UP TOO!!! ![]() (edited by HyperHavik on 11-22-05 05:24 PM) |
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richyawyingtmv![]() Bouncy Since: 11-18-05 From: England Last post: 5909 days Last view: 5907 days |
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what the fuck
i havent even got a layout. Can someone fix this, then delete this post? thanks. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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Buggy layout
Looks like Roy's Castle was some kind of worshipping place - you got the statues, and the head platform. Was that ripped from Actraiser? |
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Kailieann Since: 11-18-05 Last post: 5907 days Last view: 5907 days |
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| It wasn't Actraiser. I know this because I've ripped all the graphics from it before (still in screenshot format, though).
It certainly has a similar style, though. And, richyawyingtmv, you should be able to edit your own posts. Check the header/sig/post for any misplaced </table> </tr> or </td> tags. [edit]Actually, I just checked. It's Ice Man's layout. (edited by Kailieann on 11-22-05 07:08 PM) (edited by Kailieann on 11-22-05 07:10 PM) |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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| Sorry for my screwed up layout, I fixed it.
Anyway, the graphics were ripped from Super Valis 4, 2nd Level. |
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