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Acmlm's Board - I3 Archive - ROM Hacking - New blocktool ASM idea | New poll | | |
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spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6431 days |
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Goes to the bin files and starts changing 60 to 6B.
Look: A cool idea would be making a sprite that moves like a Mushroom, but when hit, sets the Reversre Controller Data on. The Revesre Mushroom! Also, the Random Mushroom. (you should know what this is ) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6432 days Last view: 6431 days |
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Good luck making that sprite, though.
The things I'm worried about though are the big blocks that people make with multiple RTS's and JSR's and that... those will be very difficult to work with. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Originally posted by spel werdz rite You can't just randomly change 60 to 6B. It could be data or part of another instruction. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6432 days Last view: 6431 days |
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And that is why I didn't want to start changing blocks. To try to trace some of them... *Shudder* That would take forever. | |||
spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6431 days |
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Originally posted by HyperHackerOf course I'll read which ones stay and which ones change.Originally posted by spel werdz rite The reloc offsets (which woot! I finally understand) will help me figure out how to do them. |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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Personnaly, I thinking about re-coding these block from scratch, some of them got bad and crappy coding, and I feel bad about re-using them | |||
spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6431 days |
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Originally posted by BioYou mean like the Yoshi Coin problem? Another fault is FuSoYa's SMB Smashable Brick. If you set it to act like 130 (SMB1 style) and you hit a Blue POW, it becomes completely solid. I fixed it a while ago, I'll go find it. |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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you just need to remove the part where its check the 'blue switch is pressed' flag, its normally do with the smb3 brick (so you can't break the coin its become) (edited by Bio on 12-28-05 09:52 PM) |
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spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6431 days |
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I would, but I don't want to recreate the entire smb3.bin file for just one block.
I added a new JMP in the original file without the POW settings and redid the relocs. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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I never got that SMB3 brick to work right anyway. I set it up right but half the time it'd smash if I hit it from the top or sides. | |||
spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6431 days |
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Here is the SMB1 style brick. Instructions on how to put it together are inside.
HH, are you sure the offsets are in the correct area, and the "block acts like" setting is 132? (edited by spel werdz rite on 12-29-05 06:29 PM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Pretty sure, but that was quite a while ago. I don't think I even have that ROM anymore.
Also, have you even considered that stack-manipulation idea to be able to call them with JSR instead of JSL? Just want to know if it's doable. I forget how exactly you do it, I'd have to look it up; I think it involves pushing/popping before/after you make the call. |
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182077607309.34 + Red Cheep-cheep Since: 11-22-05 From: Atlantis. All your base are belong to us. Last post: 6464 days Last view: 6456 days |
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Make sure that in this block tool you can set the diagonal and center offsets, okay? | |||
Kailieann Since: 11-18-05 Last post: 6431 days Last view: 6431 days |
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That only works if the original game supports diagonal and center offsets, which it doesn't.
And trying to hack such a feature into the game would be a real bitch, and trying to install such a feature into existing hacks would probably royally screw them up. |
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182077607309.34 + Red Cheep-cheep Since: 11-22-05 From: Atlantis. All your base are belong to us. Last post: 6464 days Last view: 6456 days |
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I think FuSoYa already made a patch for that though, I’ll upload it so you can check it out.
Edit: Okay, I’m not sure if this is what that does or not, it might be something entirely different; I don’t know because I have no idea what the readme is talking about. (edited by 182077607309.34 on 01-01-06 11:58 AM) |
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Koneko Plasma Whisp Since: 11-17-05 From: Tartarus. We get faster internet than you. Last post: 6432 days Last view: 6431 days |
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This would totally kick ass. The existing blocktool is stopping me from doing some... things with my hack. Important, absolutely vital things.
And Unsurpassed Darkness, what's with the ### username and the sucky layout? I much preferred the Shadow one... Unless of course you're not him and are simply linking directly to a file on his site. Riiiight. |
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182077607309.34 + Red Cheep-cheep Since: 11-22-05 From: Atlantis. All your base are belong to us. Last post: 6464 days Last view: 6456 days |
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You see, I knew that at least someone probably wouldn’t like my layout, so I made this thread in Modern Art, but then no one posted in it, so I wasn’t sure if everyone loved it, if it was so bad that no one even wanted to talk about it, or if everyone on the board just happed to miss it…. | |||
spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6431 days |
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Originally posted by KailieannI think FuSoYa would someday implement the diagnols and centers. If you check out the map16 gameplay section, you see he left a few extra places which say "reserved for future use." He says that they aren't as commonly used in the games, and he may or may not someday add them. Anyways, Sukasa, how are the reloc offsets going to work? I want to add a lot of blocks into one file depending on it's properties to save space. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6432 days Last view: 6431 days |
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Reloc...? Ummm.... I guess I'd have to either add in a mini-emulator that traces through the code, or change the format to be two entries- one for the jump instructions's address, and one for which line to change it to. | |||
182077607309.34 + Red Cheep-cheep Since: 11-22-05 From: Atlantis. All your base are belong to us. Last post: 6464 days Last view: 6456 days |
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Originally posted by spel werdz riteThis is like, exactly what the IPS I posted is supposed to do. (I think)Originally posted by KailieannI think FuSoYa would someday implement the diagnols and centers. |
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Acmlm's Board - I3 Archive - ROM Hacking - New blocktool ASM idea | | |