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Acmlm's Board - I3 Archive - The Pit of Despair - Need a 'how to' lesson | New poll | | Thread closed |
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ZTaimat 260 Since: 11-19-05 Last post: 6497 days Last view: 6432 days |
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How do you make the animate blocks in lm? I'd like to make a block that acts like 132 turn into a coin instead of stay the same and act like one. | |||
Kailieann Since: 11-18-05 Last post: 6430 days Last view: 6430 days |
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Hm. Looks like the detail allergy is contagious.
How does the block turn into a coin? When Mario hits it? When a POW switch is pressed? Since 132 is the used block, I'm assuming you're going for blue POW activated. But next time, say so when you post. You need to set the animation type to POW activated. Frames 1-8 should be the block in its normal state, and 9-16 should be the coin. Beyond that, read the help file. |
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ZTaimat 260 Since: 11-19-05 Last post: 6497 days Last view: 6432 days |
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Sory about the 'condensed' form. Its the old smb/smb2 block (smash from underneath) and there seemed to be a problem. When the blue POW has been hit, it acts like a normal cement block. When Blue POW isn't hit, it acts normally. But, forget it. I'm sure i could use it in some puzzle the way it is. or to block off a path when the Blue POW is hit or something.
What i MEANT to ask was ''Do you use the 16x16 number for animations or the 8x8 numbers?'' And i think its the 16x16 numbers. End of topic unless you guys want to descuss the smb brick glitch. |
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spel werdz rite Since: 11-19-05 Last post: 6431 days Last view: 6430 days |
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This should do the trick.
Complete instructions are in the readme. |
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