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Acmlm's Board - I3 Archive - Modern Art - My animated Gifs | New poll | | |
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Lord SkyLart Cukeman Since: 11-18-05 Last post: 6480 days Last view: 6480 days |
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Check out these pretty good Gifs. Please reply what you think about them. You also may post some of your's if you have any.
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Those are pretty good, but what is the first one? It looks like a dancing nose! I kinda like the Sonic one and the Dragon thingy is pretty cool. | |||
Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6432 days Last view: 6431 days |
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You might want to work on placement. They're all jumping around. | |||
Lord SkyLart Cukeman Since: 11-18-05 Last post: 6480 days Last view: 6480 days |
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The only one I see out of place that shouldn't be is OmegaMetroid and I will edit him soon. | |||
Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6432 days Last view: 6431 days |
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True, the Sonic one and the Toad one are pretty good, but look at E. Gadd. He moves to the right every time the steam comes out. | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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most of them got misplaced frame, you sould redo them
BTW: here my MMBN sprite: Parasite X: normal: Zoom in: (edited by Bio on 12-27-05 07:41 PM) (edited by Bio on 12-27-05 07:42 PM) (edited by Bio on 12-27-05 07:43 PM) (edited by Bio on 12-27-05 07:49 PM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6430 days Last view: 6430 days |
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Yeah... Honestly, they're not very good. Samus is missing many frames, as is Sonic; thus, they're very disjointed. The others are all jumping around to some extent and it just looks very poor. | |||
Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6431 days Last view: 6431 days |
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Guys guys guyyyyyyyys don't make me post another idiot tutorial on gif animation PLEASE | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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I think he know how , but , he didn't put enough time on them, animated gif are easy to do, I can't believe Xk did a tutorial for that
Ansem: fix the frame, remove that crappy looking white outline and it should look fine (edited by Bio on 12-27-05 07:52 PM) (edited by Bio on 12-27-05 07:54 PM) (edited by Bio on 12-27-05 07:54 PM) (edited by Bio on 12-27-05 07:54 PM) |
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Thexare Metal battleaxe Off to better places Since: 11-18-05 Last post: 6431 days Last view: 6430 days |
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Ansem: Nowhere near enough frames, the animation's choppy as hell. One somewhat short and simple animated GIF I did a while back had at least 15 frames, and I still saw some places I could've smoothed it out at.
Bio: Good. Much smoother, no jumping around, and overall a good example of how they should be done. |
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Riku Sledge Brother Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly. Since: 11-17-05 From: Tompkinsville Last post: 6430 days Last view: 6430 days |
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Okay, let me tell you something right now. Not all Gif's have to have many frames to be perfect. But, here's the thing, you need all the animations. See this one.
It's not perfect, but it has all of it's animation frames, right? Keep going for it. But please, use all animations and center them. |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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actualy, its missing some frame and have a misplaced frame but, your right, my windbox, my flappy and my bunny have only 4 frame and they are looking nice | |||
Riku Sledge Brother Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly. Since: 11-17-05 From: Tompkinsville Last post: 6430 days Last view: 6430 days |
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Umm, that was really all of the frames from the GBA game. Ya know how Square-Enix is. | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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Really? I never played kingdom heart: chain of memory so I didn't know, sorry for my mistake | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6431 days Last view: 6430 days |
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Well, it's not so much the number of frames, but how well they fit together, and how well co-ordinated they are. that's why a 4-frame animation can bejust as good as a 400-frame animation, if done well. | |||
Chris Spiny Since: 11-17-05 Last post: 6540 days Last view: 6540 days |
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Ansem: well, almost everybody have made a comment on how to make it better, so...
Bio: your stuff have turned out really well. I wonder how long it's taken you to create those. |
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 6430 days Last view: 6430 days |
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Koopa Troopa Goomba Since: 12-28-05 From: Hell Last post: 6838 days Last view: 6838 days |
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Woa, those are nice :O | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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Originally posted by Chris About 15 minute for the 4 frame one, and 2 houre for the scut serie(because I've wanted to have their Aura and their Attack) (edited by Bio on 12-28-05 01:31 PM) (edited by Bio on 12-28-05 01:32 PM) |
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Clockworkz Birdon Since: 11-18-05 Last post: 6430 days Last view: 6430 days |
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GIF Animation is a subtle art. And you, Ansem, have failed miserably at it (God, I'm taking a page out of Kyouji's book...).
This was one of my first GIFs: and this is one of my later GIFs: 18+ NSFW 6 minutes on Ulead for the first one, and about a half hour for the other one to get all the recoloring down. It's not hard. A little effort goes a long way. |
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