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| Acmlm's Board - I3 Archive - ROM Hacking - What format are DS graphics stored in? |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 5908 days Last view: 5907 days |
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| How many bytes per pixel?
I'm trying to view some tiles of Mario Kart DS [E], with tile molester, but it doesn't autodetect .NDS files. Please help. |
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5907 days Last view: 5907 days |
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| 2D graphics are in the same format as on GBA. 4 bits per pixel linear for 16-color stuff, 8 bits per pixel linear for 256-color stuff. Textures for 3D models I don't know the format of. | |||
Heran_Bago![]() Bronto Burt Since: 11-18-05 Last post: 6284 days Last view: 6284 days |
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| Stuffs also compressed often too. Examples would be LZ compression used un Puyo Pop Fever and Feel the Magic. | |||
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 5908 days Last view: 5907 days |
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| Yes. I am fairly aware of that..
Hrrr... I remember checking through the whole Super Mario 64 ROM's every address with every codec trying to find anything.. And whaddya know.. They're all compressed.... |
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rimdev Newcomer Since: 12-05-05 Last post: 6325 days Last view: 6325 days |
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| I found plenty of Advance Wars Dual Strike sprites both compressed and uncommpressed... |
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| Acmlm's Board - I3 Archive - ROM Hacking - What format are DS graphics stored in? |
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