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Acmlm's Board - I3 Archive - ROM Hacking - Legend of Zelda Ocarina of Time ROM Files | New poll | | |
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Rockdrala Newcomer Since: 12-21-05 Last post: 6770 days Last view: 6770 days |
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I have the ROM Files and wish to extract the textures and segments and edit them in 3d Max... however i dont what to use to decompile .z64 files... any help? | |||
Cat Lover Goomba Since: 11-22-05 Last post: 6766 days Last view: 6766 days |
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I'm an expert, but I don't know how to do that. But if you ever need to edit the text...
Seems to be from around 0090BAC0 to about 00944AF7. CCs: 02 = Wait for response from player with a square to notify the player to respond 04 = Wait for response from player with a triangle to notify the player to respond 06 = Prints a space character and dosen't display the nex character 0f = Prints your name 06 = Prints a space character and dosen't display the nex character 1a = Displays this: 2e = Displays a period. Proof it works: |
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Heran_Bago Bronto Burt Since: 11-18-05 Last post: 6723 days Last view: 6723 days |
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Yes, more info on OoT texture editing please. | |||
Guy Perfect Since: 11-18-05 Last post: 6348 days Last view: 6346 days |
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Most textures are encoded with the Zelda-rific compression algorithm Yaz0, which is like the MIO0 used in Super Mario 64 and F-Zero X, except that it deals with 16-bit values instead of 8-bit values.
In order to edit the textures and, most likely, the level data, you'll need to get something that can extract a segment of the ROM, a Yaz0 decompresser, a binary file editor (aka Hex Editor), a Yaz0 compressor, and something to insert the new data back into the ROM. You'll also likely need a CRC recalculator. Some of the data is probably in the protected first megabyte of the ROM. |
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