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Acmlm's Board - I3 Archive - Modern Art - New Super Mario Bros Tile Edits |
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Sparks![]() Goomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 07-22-06 Last post: 6328 days Last view: 6327 days |
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![]() This is basically for people hacking SMW who want some NSMB stuff in it. I might go and edit the level tiles to fit in a SMW hack, depending on what people think of the blocks. |
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luigi![]() Paragoomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 02-12-07 From: Canada Last post: 6328 days Last view: 6327 days |
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well i guess i could use em....donno really but well thanks for sharing! (edited by luigi on 02-16-07 10:46 PM) (edited by luigi on 02-16-07 10:47 PM) (edited by luigi on 02-16-07 10:47 PM) |
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Higsby![]() Shyguy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 02-01-07 From: Canada Last post: 6328 days Last view: 6327 days |
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They would have to be edited a bit but they might still look good in SMW. I may give them a try in the future. Thanks. (edited by Higsby on 02-17-07 12:14 AM) (edited by Higsby on 02-17-07 12:35 AM) |
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luigi![]() Paragoomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 02-12-07 From: Canada Last post: 6328 days Last view: 6327 days |
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true that they would have to be modified a bit to make it into the SMW but still i would use em! | |||
Dr. Mario![]() Leever ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Pittsburgh, PA Last post: 6329 days Last view: 6328 days |
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And with a little bit of work and some of the ol' elbow grease, you can now use some of 'em in a SMB1 Hack if you want:
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Raccoon Sam![]() Boomerang Brother Custom Title ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-20-05 From: Correct Last post: 6328 days Last view: 6327 days |
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Originally posted by Dr. Mario Hey, that'd be awesome. Makes me wonder though, are animated blocks in SMB possible? I mean, the "?" block was just a palette glow. |
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Higsby![]() Shyguy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 02-01-07 From: Canada Last post: 6328 days Last view: 6327 days |
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Even if the blocks can't be animated they would still look really nice in SMB as long as the other graphics were edited to go with them. | |||
Darkdata![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 980 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 02-25-06 From: Newfoundland Last post: 6328 days Last view: 6327 days |
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Originally posted by Higsby But blocks can be animated in SMB, it just takes a little work. A good example off the top of my head is drag's balloon mario Asm hack. |
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Sparks![]() Goomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 07-22-06 Last post: 6328 days Last view: 6327 days |
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Originally posted by Dr. MarioOr a SMB3 hack maybe. These tiles will be free for public use for anything pretty much. ![]() :p |
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Sgraff87![]() Red Paratroopa ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Right Behind You! Last post: 6328 days Last view: 6327 days |
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They might help me with Super Maria Sisters seeing the game will have a SMB1 fling to it. And so did NSMB. | |||
Sparks![]() Goomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 07-22-06 Last post: 6328 days Last view: 6327 days |
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![]() ![]() Slopes and everything ready to be in a ROM. I basicaly used palletes from SMB3 and SMW. I may do the other level tiles, still waiting for more opinions. (edited by Sparks on 02-17-07 04:03 PM) |
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Darkdata![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 980 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 02-25-06 From: Newfoundland Last post: 6328 days Last view: 6327 days |
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Well, they look nice, you have a lot of skill. I can't think of any flaws to point out right now.
I would not mind seeing you expand your tileset. |
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Sparks![]() Goomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 07-22-06 Last post: 6328 days Last view: 6327 days |
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Thanks. I'll let the people decide what I do next, I'll either do Bowser Jr.s tower tiles next, Bowsers Castle tiles, Bonus Room tiles, or Sewer tiles next, or I'll take requests from other people, and decide if I'll do that one they request next. |
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Acmlm's Board - I3 Archive - Modern Art - New Super Mario Bros Tile Edits |
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