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Acmlm's Board - I3 Archive - Hardware / Software - Trainer Making Problems... | New poll | | |
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U1traMan Red Goomba Since: 10-11-06 Last post: 6434 days Last view: 6430 days |
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Hi folks. Jeeze i haven't posted here in a while...anyway I'm not sure if this goes under programming, but if it does, just move this...
Ok heres my problem. I decided a few days ago..."Hell, i make a trainer for Zelda:LTTP, and i will start with the rupees" So i go Google a trainer maker..and find this nifty program called...well, Trainer Making Kit. Next, I set up the layout of the trainer...then when i get all that done, i go off into Cheat Engine and get ready for some address searching... I boot up ZSnes, then the un-modified rom. So I go grab a few rupees, enter it in Cheat Engine, go back into zelda, get a few more rupees, then go back into cheat engine and do the same thing. Once I do that, i go AGAIN to find some more rupees, and find which ones changed...this was the one i found. 007A9E22 So now, i go into Trainer making kit, and make it a ADD one, a DWORD, and value 99. So i go test it out, it works! ...somewhat. The rupee value always goes back down. So i thrown in another button, and put in the same address, but i change it to this. FREEZE,DWORD. BAM! doesn't work. So I decide to build the exe, close ZSnes, and re-load it. Now nether the first one NOR the second one work. So now I'm thinking that the addresses aren't static... so right now I'm currently screwed. Can anybody help me? |
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Koitenshin +∞ Moblin Since: 12-24-05 From: Misery Last post: 6433 days Last view: 6433 days |
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Why not just use the cheat engine that's built into ZSNES? It's much easier. Trainer making kits are usually for stand alone games that have no cheats. | |||
U1traMan Red Goomba Since: 10-11-06 Last post: 6434 days Last view: 6430 days |
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Yes i know that..but I'm doing this for the noobs who don't know how to do things like that. | |||
Zidane Koopa Since: 07-14-06 From: Melbourne, FL Last post: 6436 days Last view: 6437 days |
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They're static relative to the cart memory, but most emulators don't load roms into the same location in system memory. The usually load the rom to whatever free memory you have. Unless you can actually program a trainer that will search for the correct values, you're better off writing something to teach people how to use their emulator's cheat engine.
I don't think that would be beyond them, anyway, if they know how to load a rom. |
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Koitenshin +∞ Moblin Since: 12-24-05 From: Misery Last post: 6433 days Last view: 6433 days |
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And what you're actually wanting to know about is Dynamic Memory Allocation.
http://en.wikipedia.org/wiki/Dynamic_memory_allocation |
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U1traMan Red Goomba Since: 10-11-06 Last post: 6434 days Last view: 6430 days |
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Originally posted by Zidane Crap. well thanks for helping. I'm not very..how you say...programming savoy |
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