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Acmlm's Board - I3 Archive - SMW Hacking - Editing Mario's Tilemap? |
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Yoronosuku![]() Toss Tortoise ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Massachusetts is my new home.. Last post: 6327 days Last view: 6327 days |
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Of course I know it is POSSIBLE but what I'm wondering is has it been done?
I should probably clarify in that I'm hoping not to modify not just how the tiles are arranged, but I'm intending on making Mario a sprite of different dimensions than 16x32 or whatever the heck he is... I'm guessing its possible, right? No reason why not. Has any tilemap dat a been found? Can anyone point me in some kind of direction? I'm not really affraid to get my hands dirty here, so. Big AND smalll Mario's would be great...since they are just going to be the same thing (instead of getting small, you are going to stay the same size... ![]() Um, yeah so if anyone can point me in a direction, that would be awesome 8D thanks. ._.; (edited by Yoronosuku on 02-07-07 07:33 PM) (edited by Yoronosuku on 02-07-07 07:36 PM) |
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Kailieann![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6327 days Last view: 6327 days |
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SMW Central's ROM map lists a handful of tilemap locations in the ROM, including five labelled 'Mario Tilemap'
I HOPE THAT HELPS O= |
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Smallhacker![]() Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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To edit the tilemap, download SMW: Player Tilemap Editor. (It can be found on SMW Central)
Making Mario bigger than 16x32 requires ASM hacking, though. ![]() |
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Yoronosuku![]() Toss Tortoise ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Massachusetts is my new home.. Last post: 6327 days Last view: 6327 days |
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ASM? ![]() ![]() |
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blackhole89 Moronic Thread Bodycount: 17 (since 2006-08-21 09:50 EST) F5 F5 F5 F5 F5 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-31-69 From: Dresden/SN/DE Last post: 6329 days Last view: 6327 days |
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Without having ever done that particular thing, I dare say it would be very SMW engine specific, seeing as just making the sprite larger in OAM would be the easiest part of it... (the thing gained in process you could reuse for other projects is mostly knowledge on how these things work in general and a precedence case of how it is implemented in one particular game) you'd have to adapt all of the Mario animation code starting with things as simple as movement, but not limited to them, to the new sprite size, which would probably involve recoding the most of them. Then, there's collision detection, etc... yes, it'd be somewhere between "huge" and "not even worth it". ![]() |
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Yoronosuku![]() Toss Tortoise ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Massachusetts is my new home.. Last post: 6327 days Last view: 6327 days |
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Aw, man, I was affraid of that. Well, the only other question I have is if it is possible to make the playable Mario sprite another existing sprite from SMW and work from there? Ehh...I might just let this one go ![]() |
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Acmlm's Board - I3 Archive - SMW Hacking - Editing Mario's Tilemap? |
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