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Acmlm's Board - I3 Archive - General Gaming - Dancing Games Thread (VEE TOO...) | New poll | | |
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Hiryuu Sword Maiden Retired Admin Since: 11-17-05 From: Nerima District - Tokyo, Japan Last post: 6431 days Last view: 6431 days |
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Most. Awesome.
The only real thing you've got left to detect is rolls and mines. Rolls are done the same way as freeze detection and mines are like detecting a fifth kind of step. You get that and you've got it I think. (edited by Hiryuu on 01-19-07 01:51 PM) |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6431 days Last view: 6431 days |
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I actually have mines (they show up as an "M", since I have no graphic yet) and rolls can be done by just making the freeze things purple-blue. | |||
cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6432 days Last view: 6431 days |
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...wow. That looks fantastic. Its a lot better than the ones seen at other places!
And also almost done with Dignity. Oh, its already a 13 and I have about 2 more 16th note runs to add. ...yeah, could possibly be a 14 if you are a padder... Hands, mines, 16th notes, all at 195 BPM... yeah... that'd be one for a challenge. |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6431 days Last view: 6431 days |
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(full version via clicking) Rolls are in, mines are almost (I need a good graphic for them "*" doesn't cut it)... The stats there are just shortened versions of their full names, e.g "Ta" = "Tap notes", "Ho" = "Holds", "Qu" = "Quads", etc. "Ha #1 (#2)", non-quad hands, hands incl. quads). "?" are the mostly-unimplemented "Lift" notes (no one cares about them, I guess), "*" is a mine, the letters on the side were for debugging ("J"ump, "H"and, "Q"uad). The stats are really odd, but :\ |
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Hiryuu Sword Maiden Retired Admin Since: 11-17-05 From: Nerima District - Tokyo, Japan Last post: 6431 days Last view: 6431 days |
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Wow.
A 10,000 dollars system hacked into just to play MP3s. Unbelieveable. |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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Ok now, steady, breathe deep...
dun dun dun |
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Subrosian Since: 12-03-06 From: Surrey, BC, Canada Last post: 6433 days Last view: 6431 days |
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Here's a simfile (for keyboard) I made a few years ago. It's from Kirby Super Star - the song from Great Cave Offensive that is a remix of Green Greens - also, it was VERY HARD when I first made this simfile, so unless you're an above average player, watch out.
Download Here I can NOT make banners and backgrounds, so I took them from the original game. |
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cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6432 days Last view: 6431 days |
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Most Insane Chart Ever:
Bee Another Nightmare Just remember that... well, its supposed to be doubles... |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6431 days Last view: 6431 days |
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If you have any simfiles you want tenatively parsed, let me know. I need new |
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Electrometer Prime 30 Since: 03-04-06 Last post: 6434 days Last view: 6432 days |
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Originally posted by cpubasic13 That doesn't even seem to be remotely possible to complete. I know that no one around here could pull that off O_o;; |
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Subrosian Since: 12-03-06 From: Surrey, BC, Canada Last post: 6433 days Last view: 6431 days |
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Originally posted by Subrosian After seeing the level of play that most of you guys are on this board, I DARE ANYONE to try this! |
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Hiryuu Sword Maiden Retired Admin Since: 11-17-05 From: Nerima District - Tokyo, Japan Last post: 6431 days Last view: 6431 days |
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I will when I get home, rest assured.
I would dare you to try XXXimum, though. That, and probably Disconnected HaZaRD and Monolith -Renaissance Mix-. Those two are more fun, really. XXXimum is more or less flat-out challenge. (edited by Hiryuu on 01-23-07 08:54 PM) |
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Subrosian Since: 12-03-06 From: Surrey, BC, Canada Last post: 6433 days Last view: 6431 days |
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Originally posted by Hiryuu I've already tried XXXimum, AA'ed it. The stupid 16th/720BPM 8th notes stop me from AAAing it Unless you mean trying it on a pad? My pad sucks, but I think I could get close to passing it if I tried it at my local ITG2 machine. I'm working on a simfile for "It's over 9000," lol. And if you want to see the most LEGENDARY songs/stepfiles ever made, try these: TSUPSEUDOGAMUSH TSUHSUIXAMUSH (edited by Subrosian on 01-23-07 11:50 PM) (edited by Subrosian on 01-24-07 12:27 AM) (edited by Subrosian on 01-24-07 12:38 AM) |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6431 days Last view: 6431 days |
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*Xkeeper contemplates adding a "!2na smo [user]" to tunabot
Almost done with the miniSM image generator, for now. I just need to get the difficulty and minmax BPM ordered out and put on the image, and mabye add a starting BPM somewhere (since overwriting the "1" measure notation is kind of dumb). |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6431 days Last view: 6431 days |
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Whee! |
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Hiryuu Sword Maiden Retired Admin Since: 11-17-05 From: Nerima District - Tokyo, Japan Last post: 6431 days Last view: 6431 days |
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Wee!
Wee!! WTF?! Check the score on that last one. |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6431 days Last view: 6431 days |
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If anyone wants any other game modes (sparing "dance-single", as that already works well enough) supported by MiniSM Parser, say so right now.
Dance-Double is probably going in, but what about Solo? |
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Hiryuu Sword Maiden Retired Admin Since: 11-17-05 From: Nerima District - Tokyo, Japan Last post: 6431 days Last view: 6431 days |
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Any other modes besides Single and Double really isn't necessary to parse. Reason being is because they are all obsoleted. Solo MIGHT be a consideration but as far as I know they aren't really used that much.
Besides, anyone playing Solo would want to play PIU one hundred times over anyways. |
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cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6432 days Last view: 6431 days |
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Originally posted by Hiryuu I would vouch for that. Pump-single and Pump-double would be neat to see done, but a majority of files are of Dance-Single... and I don't have many Pump sims unless they are KSF (which I still have a few of...). Even then, SM doesn't work like PIU anyway. Freezes act like DDR/ITG freezes instead of building up your combo and it doesn't support BPM changes each difficulty yet, so it isn't perfect to worry about it... for now... So Dance-Single and Dance-Double works for now. |
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Hiryuu Sword Maiden Retired Admin Since: 11-17-05 From: Nerima District - Tokyo, Japan Last post: 6431 days Last view: 6431 days |
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In browsing some stuff earlier this morning:
I looked deeper into KaW's website... He had a recent update in his music section. A live version of Take Me Back, which is used when you get a high score in ITG2. Aside from that, if you didn't know about these before...well you sure do now. |
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Acmlm's Board - I3 Archive - General Gaming - Dancing Games Thread (VEE TOO...) | | |