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Acmlm's Board - I3 Archive - The Pit of Despair - What's your "slow spot" in SMW hacking? | New poll | | Thread closed |
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Your "slow" spot is what you spend too much time doing, usually because you are a perfectionist, aren't used to it, or can't find the necessary materials. This does not include things you don't do.You know, I never really understood this part of the poll-making process. What's the point? The title is usually self-explanatory, and the question part sums up anything that couldn't be expressed in the topic title. | Graphics (finding, ripping, making, etc.) |
30.8%, 12 votes | Graphics (setting up, making palettes, etc.) |
12.8%, 5 votes | Level design |
23.1%, 9 votes | Overworld design |
15.4%, 6 votes | Pre-Made ASM/Advanced Editors (ie: BlockTool, MWR, LevelASM) |
5.1%, 2 votes | Custom ASM (as in, making your own) |
7.7%, 3 votes | Inspiration |
2.6%, 1 vote | Something else that is not named "lack of time", or any variations of said phrase (specify) |
5.1%, 2 votes | Multi-voting is disabled. 39 users have voted.
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User | Post | ||
Cirvania Cyball I guess this is as close as Xkeeper will get to spell it right. :< Since: 11-17-05 From: The Island of Puerto Rico. Last post: 6433 days Last view: 6431 days |
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Setting up the graphics and palettes. m16-7k is just too complicated for me. Originally posted by mikepjr Very true. That's a huge motivation killer. |
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cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6432 days Last view: 6430 days |
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Overworld.
It takes me a long time to figure out how I want it all to look. Plus setting up everything takes more time for me than anything... Graphics take me no time at all. I come up with a set theme, make the graphic bases, then improve upon the set. Takes no time at all. Levels don't really take that long for me either. I generally have an idea on how the level is going to look like and work on it. If you count testing it, then the time doubles. But not nearly as much time as figuring out what the overworld looks like... I don't do ASM that much, and when I do, I don't take a lot of time on it. I may do the occasional "Change this to that" thing if I feel it necessary, but very rarely do I do that... So yeah, the overworld is my slow part. Placing down one small tile after another can get so tedious at times... Right now, my timekiller is my stupid laptop with a messed up tablet. My arrow moves at random times and can hardly stay still. Plus, random clicks makes my messages sometimes get erased because it highlights and overwrites something with one letter... let it be posts or essays... |
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mikepjr Red Paragoomba Since: 11-18-05 From: votaw texas Last post: 6501 days Last view: 6431 days |
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Let me reiterate.
When i say stupid crap, i mean like what Mario graphic your using, and any pallet problems you may have with your status bar. |
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Juggling Joker Ninji SMW Mod Merry Christmas! Since: 11-18-05 Last post: 6459 days Last view: 6431 days |
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Levels levels and levels. I have mucho grande fun plotting and implementing interesting tileset designs, but actually using them in worthwhile levels is where I falter. Which is why I brought a level designer into the project to pick up the slack in that regard. Speaking of... I really gotta take to Ice Man about his productivity. (j/k, by the way). | |||
ZTaimat 260 Since: 11-19-05 Last post: 6497 days Last view: 6432 days |
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Im gonna have to say... EVERYTHING except OW and Level designing are my weak points
So, could you ... uh.... enable multi voting...? (edited by ZTaimat on 12-17-05 09:53 PM) |
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FPI Coney Since: 11-18-05 From: Germany Last post: 6433 days Last view: 6445 days |
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I voted for "graphics (setting up etc)" - finding/ripping them isn't really a problem for me but I need a really long time to set everything up in LM. | |||
smwedit Red Paragoomba Since: 11-18-05 Last post: 6617 days Last view: 6432 days |
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for me, it's level design, it takes me a while to finish a (good) level. | |||
FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6430 days Last view: 6430 days |
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Overworld design... I hate it and generally don't do it (and I never release my hacks to anyone but a few friends anyway.. ) | |||
Chris Spiny Since: 11-17-05 Last post: 6540 days Last view: 6540 days |
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Overworld designing can be kind of boring sometimes. =/ I think Ice Man is pretty good with that part, though. |
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Acmlm's Board - I3 Archive - The Pit of Despair - What's your "slow spot" in SMW hacking? | | Thread closed |